|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack (2) | Thread Tools | Display Modes |
|
|
#1 (permalink)
|
|
New Member
![]() 48
- 9
|
Gothic Cathedral
For which Engine - N/A
Current Polycount - 12,000 Max Polycount - unlimited Texture Size - none yet Description of background information on piece - Portfolio piece Where are you looking to receive criticism - constructive criticism _________________________________________________ ![]() I used reference from various cathedrals, including Christ Church in Dublin, Notre Damn and Prague Cathedral. Its intimidating how much detail goes into there buildings. |
|
|
|
|
|
#2 (permalink) |
|
Frequenter
![]() 115
- 29
|
My only crit is that some of your poly distribution is contradictory. You have modeled in small details like the little bumps on the big tower/steeple things, little decorative trim in the windows, and really skinny slits in the towers. Then you've not used enough polys rounding off things like the large doorway arch and the flying buttresses to match the detail level of the aforementioned smaller details. You don't really say what the model is intended to be used for (aside from a portfolio piece) so it's hard to tell you whether you should trim polys off and put some of that detail into the texture, or spend some polys rounding it out some more.
Aside from that, it looks really nice. That's a lot of work. |
|
|
|
| The Following User Says Thank You to pantsburgh For This Useful Post: |
|
|
#4 (permalink) |
|
New Member
![]() 48
- 9
|
Thanks guys
@pantsburgh: The plain areas still need detailing. The idea is to get as much detail as possible into the cathedral. The polygon count is unlimited, as I've gathered if a modeler can model in high resolution they surely can model in low res. @Dennispls: Well spotted, haven't gotten round to plaining out those faces. |
|
|
|
|
|
#5 (permalink) |
|
Game Art Student
![]() 925
- 127
|
you can get away with the big front window by only modelling the outer slit. all else can be done in texture, and still look great!
Also, the middle section of the cathedral looks empty and too thin. You should find a way to give it some focus too, or people will think the cathedral is all about the back and front faces. |
|
|
|
| The Following User Says Thank You to fabiodan For This Useful Post: |
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |
LinkBacks (?)
LinkBack to this Thread: http://www.game-artist.net/forums/work-progress/4538-gothic-cathedral.html
|
||||
| Posted By | For | Type | Date | |
| What's New @ Christ Church Cathedral Dublin | This thread | Refback | 25-02-2008 05:18 AM | |
| What's New @ Christ Church Cathedral Dublin | This thread | Refback | 06-02-2008 12:20 AM | |