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Old 29-01-2008, 08:04 AM   #1 (permalink)
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StreetLight

For which Engine - UT2004/UT3
Current Polycount - 339
Max Polycount - 400-500 if changes are needed
Texture Size - 1024x1024
Description of background information on piece - A streetlight I've made to practice with using a specular map.
Where are you looking to receive criticism - Anything you see wrong, but especially the specular map.
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http://img167.imageshack.us/img167/1953/wiresvh1.jpg
http://img143.imageshack.us/img143/8...lightuvvx3.jpg
http://img246.imageshack.us/img246/2...tnormalzi2.jpg
http://img176.imageshack.us/img176/5...ighspectj4.jpg

Last edited by TheCorey; 01-02-2008 at 01:35 AM. Reason: adding an update
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Old 29-01-2008, 08:39 AM   #2 (permalink)
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It's a little too dark and the texture is blurry. I guess it could work if it's night outside . One thing that looks out of place is the proportion, I would make it taller, or thinner. Try and make the glass transparent and make a light bulb inside, it will look a lot cooler. The bottom area is a little too bright and far from the light source, I could darken it a little to fit better with the rest.
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Old 29-01-2008, 11:40 AM   #3 (permalink)
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Thanks for your suggestions.

I've updated my first post with a new version:

- Made the model thinner. It's strange, I never saw anything wrong with the proportions but now that I've followed you suggestion it looks a lot better.

- added a lightbulb and made the glass tranculent.
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Old 29-01-2008, 12:25 PM   #4 (permalink)
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Yep, looks a lot better but I would make it a little taller... and I think you should replace the white light with a worm yellow... It makes it more... worm Hope you don't mind the paintover.


Not exactly like that... I didn't have a lot of time to play with the saturation but you get the idea... You can also add some dirt on the glass... it's always a nice touch, since the streetlight doesn't really look new.
Here's a better ref of what I was trying to say.
http://www.freefoto.com/images/21/39...-Light_web.jpg

Other then that, I like it. The bottom part is a lot better. The specular is subtle and nice
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Old 01-02-2008, 01:41 AM   #5 (permalink)
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Finally time for an update!

had alot of trouble with getting it right. Anway, the changes I've made:

- made the lamp part yellowish (which you can't see all that well on the white background of this forum)

- Added some dirt

- made the model a little bit taller

- improved some small things here and there.

Just want to thank Andrei for his great suggestions! Was fun to see the model improve
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