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Old 29-01-2008, 02:12 AM   #1 (permalink)
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The light at the end of the tunnel

For which Engine - none
Current Polycount - around 1700
Max Polycount - none
Texture Size - 256-1024
Description of background information on piece - Underground service tunnel (of sorts)
Where are you looking to receive criticism - All
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Heres a quick pass, still need to flush out the environment a bit more


A quick texture pass


Screen grab


I've hit a wall with this piece, I'm trying to figure where to take this. I did a quick paintover to give a vague sense of what I want. But I'm always looking to get feedback from other artists and I appreciate all feedback. Thanks guys. Oh here's that paintover:


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Old 29-01-2008, 04:24 AM   #2 (permalink)
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Textures looks very stretched.
Make sure you have something to reference it to for the correct sizes etc.
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Old 29-01-2008, 09:05 AM   #3 (permalink)
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Maybe change the way the pillars connect with the floor? Right now they're just sort of sunk in (in quite weird places)
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Old 29-01-2008, 10:32 AM   #4 (permalink)
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As Dennispls said the bricks are too big. I would also change the texture on the ground... not bricks like the wall, it will look more interesting. Some damage would be nice, the textures look old so it will fit the style.
Also some bars (like prison bars) would look cool on that door. It will cut the light coming from outside and I'm sure it will be a nice effect. It's your scene though... not sure where you want to take it
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Old 30-01-2008, 05:06 PM   #5 (permalink)
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Any updates on this, was looking promising
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Old 11-02-2008, 12:42 AM   #6 (permalink)
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I am still working on this, I just wanted to pop in and tell everyone thanks for the comments (appreciated).

I messed with some of the textures and meshes, still working on lighting but I slowed down.



I'll be back later with some near finished tunnel vision.
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