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#1 (permalink) |
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New Member
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The light at the end of the tunnel
For which Engine - none
Current Polycount - around 1700 Max Polycount - none Texture Size - 256-1024 Description of background information on piece - Underground service tunnel (of sorts) Where are you looking to receive criticism - All _________________________________________________ Heres a quick pass, still need to flush out the environment a bit more ![]() A quick texture pass ![]() Screen grab ![]() I've hit a wall with this piece, I'm trying to figure where to take this. I did a quick paintover to give a vague sense of what I want. But I'm always looking to get feedback from other artists and I appreciate all feedback. Thanks guys. Oh here's that paintover: ![]() |
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#4 (permalink) |
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loves polygons
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As Dennispls said the bricks are too big. I would also change the texture on the ground... not bricks like the wall, it will look more interesting. Some damage would be nice, the textures look old so it will fit the style.
Also some bars (like prison bars) would look cool on that door. It will cut the light coming from outside and I'm sure it will be a nice effect. It's your scene though... not sure where you want to take it ![]()
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http://www.andrei313.com |
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#6 (permalink) |
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New Member
![]() 58
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I am still working on this, I just wanted to pop in and tell everyone thanks for the comments (appreciated).
I messed with some of the textures and meshes, still working on lighting but I slowed down. ![]() I'll be back later with some near finished tunnel vision.
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www.phillipmcgowan.com |
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