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Old 08-06-2008, 05:38 PM   #111 (permalink)
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Looking good, man.

His deltoids feel a little under developed for someone so well built on the torso and having such a trim figure.
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Old 08-06-2008, 07:44 PM   #112 (permalink)
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This is my first proper attempt at using ZBRUSH 3 and i am reasonably happy with the way it's turned out so far. Crits welcome

I have concept sketch this feller somewhere.

This is still very much WIP
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Old 08-08-2008, 02:40 AM   #113 (permalink)
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This is a good stuff men, Thanks
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Old 08-11-2008, 05:15 PM   #114 (permalink)
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had a lil more time today to refine the chest and face a lil, tis coming along

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Old 08-11-2008, 05:58 PM   #115 (permalink)
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The ribcage looks really short and wide at the bottom. It should kinda curl down then out (_/\_) , rather than out then down as yours is now. It should probably descend lower, too. Maybe to around the half-way up the second set of abdominal muscles.
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Old 08-12-2008, 02:11 AM   #116 (permalink)
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cheers talon, had 5 mins to pull him around a bit before work, let me know what you think

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Old 08-12-2008, 02:45 AM   #117 (permalink)
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you still have a huge gap between the abdominals and the external obliques where nothing is happening, there shouldnt be any gaps at all. I would add some obliques and find a good reference for the ribs

http://www.yorku.ca/earmstro/journey...tobliques.jpeg
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Old 08-12-2008, 03:10 AM   #118 (permalink)
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daily sculpt.

Head for a character what I'm making. I hope I can convert it into maya. It still doesnt work.
cheers
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Old 08-12-2008, 03:53 AM   #119 (permalink)
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It's looking better but it still bows outwards rather than inwards.

http://img147.imageshack.us/img147/7...t001qt8zd8.jpg
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Old 08-12-2008, 06:55 AM   #120 (permalink)
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cheers guys, i found some awesome reference now, I was a bit confused on the ribs but I know exactly what you mean now, i think it was because i have been using christopher harts cutting edge anatomy which is good for drawing but not so great on sculpts cheers again and I will update soon
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