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Old 09-07-2008, 07:14 AM   #131 (permalink)
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finito!
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Old 09-15-2008, 04:34 PM   #132 (permalink)
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Using Talon's head model . About 1 hour.

Didn't really get around to the eyes and the ears are a bit rushed. Still, got my lazy ass using Zbrush again. Cool thread.

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Old 09-19-2008, 12:53 PM   #133 (permalink)
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Had an arse about in zbrush today at work. It's a Scrab from the oddworld games.


Here's my rubbish base mesh


If I get some more free time at work I'll try and finish this bad boy off.
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Old 09-19-2008, 01:00 PM   #134 (permalink)
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Quote:
Originally Posted by Craig Lewis View Post
Had an arse about in zbrush today at work. It's a Scrab from the oddworld games.
[ IMG ]

Here's my rubbish base mesh
[ IMG ]

If I get some more free time at work I'll try and finish this bad boy off.
WOW, I almost just came in my pants! THIS IS AMAZING! I love you for doing this! Are you planning on finishing this? Maybe making the base mesh SLIGHTLY higher poly and baking it to a normal? This would be an amazing piece to finish, ive always had a soft spot for oddworld though. Great job!
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Old 09-19-2008, 01:07 PM   #135 (permalink)
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Yeah, I wanna finish him up. For the low poly version I was thinking of trying Topogun, if I can get in on the beta of that, it looks really interesting.

But yeah, If I get the time I want to make this as badass as possible. I'm really pleased with what I've done today, but it's still very work in progress.
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Old 09-19-2008, 01:24 PM   #136 (permalink)
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Great to hear! The creases in his skin around the neck and knees looks really really nice btw, those little details make it really eye catching.
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Old 09-19-2008, 02:22 PM   #137 (permalink)
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yeah looks really good, reminds me of the old days, because i just bought the oddworld pack on steam
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Old 09-21-2008, 06:44 PM   #138 (permalink)
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Good-looking Scrab there, Craig!
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Old 09-23-2008, 12:32 AM   #139 (permalink)
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Old 10-06-2008, 11:32 AM   #140 (permalink)
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"Yay!" my first contribution to this thread

After successfully creating a good base mesh consisting of only quads and good edgeloops (after several attempts I might add) here is a sculpt that one day will become a Space Marine sergeant in an animation project I got going on with one of my study mates.




Keep in mind thats its my first real go at sculpting
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