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#134 (permalink) |
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Artist
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WOW, I almost just came in my pants! THIS IS AMAZING! I love you for doing this! Are you planning on finishing this? Maybe making the base mesh SLIGHTLY higher poly and baking it to a normal? This would be an amazing piece to finish, ive always had a soft spot for oddworld though. Great job!
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#135 (permalink) |
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Game-Artist.net Staff
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Yeah, I wanna finish him up. For the low poly version I was thinking of trying Topogun, if I can get in on the beta of that, it looks really interesting.
But yeah, If I get the time I want to make this as badass as possible. I'm really pleased with what I've done today, but it's still very work in progress. |
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#140 (permalink) |
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Game Art Student
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"Yay!" my first contribution to this thread
![]() After successfully creating a good base mesh consisting of only quads and good edgeloops (after several attempts I might add) here is a sculpt that one day will become a Space Marine sergeant in an animation project I got going on with one of my study mates. ![]() ![]() Keep in mind thats its my first real go at sculpting ![]()
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"Without geometry, life is pointless." formally known under my game nick as "Z-trooper" |
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