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#1 (permalink) |
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New Artist
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6 Months of Work (RTS Textures)
Note: Can skip my needless rambling, pics below.
Its been a while since I've had anything to post up online for critique, however in the past 6 months I've probably done more game-art than I had in the entire 6 years prior. Last spring I decided to talk my friend into having me create the mod 'MIDEAST CRISIS 2' for him, with my motivation being that it would force me to do a LOT of texturing, and game design (hopefully resulting in improvement). Now that we're close to release, I have to say that its helped me improve far more than I had hoped. I am still surprised that he let me take the original MEC, a fairly straightforward modern Israel vs Syria mod...and turn it into this part C&C:Generals 2, part neo-Crusade epic. Art-wise, we've had 3-4 modelers submitting models, which I unwrap (or at least heavily update) and then texture*. I believe the final count is somewhere around 100 models, with 80 of them done (modeled/textured).
Here are a few of my personal favorites (in order of oldest to newest); ![]() ingame screenshot (note: have a smoothing issue on the rear wings) F15: I actually textured this twice, once with a white scheme which didn't work at all...so a few months later I overhauled it. ![]() ingame screenshot MCBurger Kong: Yea, the hebrew is wrong...its on my todo list to fix. ![]() ingame screenshot Ford 021c: My favorite thing done so far for the project. This is also the first unit which I painted in the interior behind the windows, which ingame works really well at faking depth. ![]() ingame screenshot ![]() ingame screenshot ![]() ingame screenshot News Van: I actually really don't like the van's texture that much, but ingame the model + normal map really seem to compensate. The concept is actually adapted from a garbage truck in the 'Ghost in the Shell' manga. ![]() ingame screenshot Technical: Not shown, flamethrower, rocket pod and side-armor versions (which are in the texture sheet). ![]() ingame screenshot ![]() ingame screenshot Medibot: The concept was from an unused design for C&C Generals. ![]() ingame screenshot ![]() ingame screenshot
If you have any comments or suggestions on how I could improve I'd love to hear them! Please be brutal. :P *Note: There are some units in our screenshots which were completely made (concepted/modeled/textured) by the talented spyVspy. He did the airships, drones and the bombers. You'd best know his work from the mods 'Halogen' and 'Asylum'. |
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#4 (permalink) |
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Game-Artist.net Staff
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I'd love to be brutal and crit this stuff but there really isnt anything I can see to improve. I used to paint miniatures so I love RTS stuff like this
the tank is an outstanding texture, so much variation without looking too busy or noisey. Really cool stuff all around, one of the best bits of work I have seen on this site. Any chance you could post a wire of a few of the models? just curious of how they are built
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www.benjaminclark.net |
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#9 (permalink) |
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Senior Artist
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ahh lovely stuff, I'm really digging the textures
My only crit is that the back of the orange'ish truck looks very blurry.
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Digital portfolio |
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#10 (permalink) |
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wee-zuhl-aa-coo-soh
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got to agree with the others, virtually no crits. great job, especially like the cnn van.
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Supporter of Constructive Criticism |
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