|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#32 (permalink) | ||
|
New Artist
![]() 9
- 1
|
Quote:
Quote:
Others, like the Skycrane/Abrams took much more time but eventually got to the point where it no longer was fighting me, and they both look good ingame and as a flat texture. |
||
|
|
|
|
|
#33 (permalink) |
|
New Artist
![]() 9
- 1
|
Time for a small update, really haven't had a chance to do much post-worthy textures...we're working on things like damage states, small map objects, and such. The current aim is to release a public beta this month.
MIDEAST CRISIS 2, a Command and Conquer 3 Total Conversion Onto the pics; ![]() IDF Merkava. Modeled by Thumper. This tank is actually the 2nd texture I did for MEC2 and was first completed a year ago, with several repaints since then. Its still one of my favorite textures (although I am thinking of redoing the normal map...it looks a bit odd at places ingame). Now some more on the making of it...the design of our Merkava is based mostly on Makoto Kobyashi's "future wars" Merkava, mixed with elements of the real version. This texture also was done prior to me realizing that I could just use a 512x256 texture....instead of having to have 2 256's. Another thing that I liked about this, was that instead of using a darker brown, or black for the shading...I used a dark green. ![]() The Dome of the Rock (used on our Temple Mount map). Modeled by Silver Mobius. Again, was done prior to realizing I could just have 1 non-square texture. This was also done fairly early on in development, used probably the most phototexturing of any model in the mod (for the sides). The golden dome part was really fun to paint. I threw in the quick crow texture I did as well, since they circle the dome (and explode into clouds of red when shot down). ![]() T-90, modeled by...Thumper (I think). This is actually a mixture of the T90 and past T-# tanks, meant to be your generic Russian exported mbt. The texture was originally intended to reuse much of the MEC1 T-72 texture, although I ended up repainting it all (the normals took some time). My favorite part of the final T90 texture has to be near the rear of the tank, where it has the kinda rusted overlay...that seemed to work real well. ![]() Production Building, modeled by HKH. This was a recent addition to the mod, needed a tiny, grungy sort of production building to be placed near factories. I tend to usually do cleaner, more cartoony looking textures...so this was a nice stretch. ![]() [ingame screenshot] IDF Command Center, modeled by HKH, based on a really great concept by Michal Kus. I posted this one, mainly because I really like how it turned out and how it looks ingame. Admittedly, I did halfass the wall cloth texture parts...since those aren't really seen much ingame. --------- I'm somewhere around 80 textures or so done now for MEC2 (not counting damage states, spec mapping, etc.) and definitely have seen a huge improvement in both quality an speed. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |