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#1 (permalink) |
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New Member
![]() 72
- 11
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A small Quake4 scene
For which Engine - Quake4 (Doom3 engine)
Current Polycount - Max Polycount - Texture Size - 256x256, 512x512 Description of background information on piece - Some kind of an old environment Where are you looking to receive criticism - Lighting, geometry, textures, models. Just tell me what you don't like or could be done better ![]() _________________________________________________ Woah, first post Here's a little bit of something I did for Quake4. I used some dirt decals from the original game, but the rest is all custom content. Screens: ![]() ![]() ![]() Any suggestions for improvement? Last edited by retardedmonkey; 22-12-2007 at 09:19 PM. |
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#2 (permalink) |
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Senior Member
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The volumetric lighting really works well and the walls are very nicely done (wood - concrete transition). The props feel a little random at time, would be nice to have an overall theme although I could see it working just fine in a max payne setting
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#5 (permalink) |
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New Member
![]() 72
- 11
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@requiem2d: My main motivation for this scene was to make some custom textures and models, but you're right it looks at some point too much like a room filled with random stuff. Will try to stick more to a particular theme next time.
@lhumphries: I also thought about making a crack in the roof where sun beams come out of, but I've already had some light rays coming from the windows so I thought it would be too repetitive to have some coming from the ceiling also. But good idea with the fire element somewhere ![]() @P2xelgen: That's a nice idea with the rat, but to be honest I think I lack the skill to do that. Haven't ever made a creature and I don't know how to rig one either. But nevertheless I like your idea. Thanks guys for your comments and feedback so far. Very much appreciated ![]() |
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#6 (permalink) |
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Industry Artist
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looking great, though I got to agree a bit on the randomness. I think you could easily fix that by moving some props around, ie put the tire closer to a wall to give it a slightly more 'cleaned up' look.
the only two minor crits are the flower (which doesn't really go well with the chaos, would be good in a somewhat tidied up room though) and the specularity of the brick wall in the second picture (seems a bit too high compared to the rest of the scene).
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Supporter of Constructive Criticism |
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#7 (permalink) |
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Senior Member
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I like the piece, the tiles that are broken up should have matching tile on the ground that would actually fit back into the wall. You have a square tile laying against the wall but it doesn t fit with the damage. I really like the mood of it and agree that it could be a setting for max payne or even the punisher.
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#9 (permalink) | ||
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New Member
![]() 72
- 11
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Quote:
Quote:
Thanks again for feedback ![]() |
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