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#12 (permalink) |
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Game-Artist.net Staff
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woooot!
good to see the thread started mate, that concept is insane and your sketches look spot on so far. Get some meshes up!
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#16 (permalink) |
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Senior Artist
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Why do you continue to tease us so ???
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http://www.unsteady-teddy.co.uk |
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#17 (permalink) |
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Senior Artist
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Thanks guys, hopefully I can make the model half as good as Keith's concept
![]() Ok guys, I've been working this weekend on it, in between certain people forcing me to play TF2. This is what I have so far, I'm laying out the base mesh at the moment. None of the details are "finished" just rough lower count stuff for now to figure out how it will all work together. The organic parts of the mesh are still super super simple, I will begin to work on making that zbrush ready once I finish the tech parts.For most of the cockpit I tried to use as many details as I could see in Keith's concept. Either it was to dark in certain places to see clear details, or it wasn't shown...so its a bit of my own stuff in there ![]() CLICK THE PICTURE! ![]()
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#18 (permalink) |
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wee-zuhl-aa-coo-soh
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looking sweet. not sure if I just missed them, but will there be displays in the cockpit?
noticed that the leg space seems a bit too short in the model. might be worth taking another look at it.
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#19 (permalink) |
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Senior Artist
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If you keep this amount of detail up throughout the project its gonna be nuts!
I agree with weasel about the leg space. I'd also make it a bit wider ( scale inwards the circular thingy between where your legs would go ).
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