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#22 (permalink) |
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Senior Member
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just a quick update on the axe.
Heres some renders of the low poly. Its only half of the axe at the moment as I am going to mirror it and weld the two halves together to save on texture space, this is because the axe is also included on the riders texture sheet. It was my first go at high poly modeling in maya so I am really pleased on the normal map, with the dragon mural made in Zbrush and imported back into maya to bake the maps. Also with a little help from crazy bump I added the scratches. ![]() was wondering if anybody had any sort of theory on adding colour to specular maps because I have looked at quite a few models that use this and for all I can see, its mostly the complementary colour to the diffuse colour. ie. if diffuse is red, spec is green. if diffuse is orange spec is blue. ........the colour wheel of doooooom!!!!!! Is this right or completely wrong? |
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#26 (permalink) |
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Senior Member
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I am going to rig them up but i am not animating them, just doing poses for turntable style renders for my portfolio. I want to show off my modeling and texturing really. I think as long as your careful with your ambient occlusions though you can use it on anything. just be careful under arms and legs etc. where they will get picked out more.
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