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Old 24-11-2007, 11:12 PM   #1 (permalink)
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[Enviroment] PSP Spec Courtyard

For which Engine - Q3 Based PSP Engine
Current Polycount - 204 Q3BSP Brushes
Max Polycount - N/A
Texture Size - 1024x2048 Total
Description of background information on piece - Portfolio Piece and POC for 3rd Person mystery game
Where are you looking to receive criticism - Texture work primarily but all crits welcome
_________________________________________________

Over View



North View



South view



A little Explanation of my Color system

Grays = represent gray construction type elements, rocks, cement, brick, asphalt, steel ect..

Green = Shrubbery! Ni!

Blue = on the ground its water in the air/sky its sky :P

Orange = Place Holder for model based prop/transparent texture!

I'm so glad I finished the base tonight... I spent about an hour getting it ready I'm going to prep for textures tomorrow! Peace out folks!

Last edited by MrDev; 25-11-2007 at 06:53 AM.
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Old 25-11-2007, 01:37 AM   #2 (permalink)
loves polygons
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Not sure why but it feels a little claustrophobic for a park. I would expect something bigger. Maybe it's because I can't figure out the scale. The bench looks big compared to the fountain for example... and it makes everything else small. Maybe if you add a 2m tall box there and say that's a human it would help.
I would also want to see more green since it's a park... at the moment it's a lot of gray.
Looking forward to the textures... I guess those will give it the look that you want, not those brushes
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Old 25-11-2007, 01:46 AM   #3 (permalink)
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Thanks, The red box with the white arrow is a spawn box It's the same size as an averaged height male... "by engine standards"

Why It's in the center of the fountain, your guess is as good as any... It's the absolute center of the map file and thats all I can say... I'll have pictures of it in the engine (literal pictures until I can figure out this screen shot program) of it in game with with 3rd person on Q2 player models...

As for the tight environment, I'm not sure this is really just a showcase of textures

I called it a park/garden because I had no other name for it, think of it as a small reflection area you often see in movies of large lavish mansions

Last edited by MrDev; 25-11-2007 at 01:50 AM.
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Old 25-11-2007, 04:09 AM   #4 (permalink)
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i think if you made it as a courtyard in mind rather then as a park/garden you will get a more concise end product as well as not confuse people.
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Old 25-11-2007, 06:53 AM   #5 (permalink)
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Thanks, Today is going to be fun







A little scale example for you, running real time on the psp

Last edited by MrDev; 25-11-2007 at 10:56 AM.
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Old 25-11-2007, 11:07 AM   #6 (permalink)
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Hey man, nice to see PSP work here I cant really critic much anything yet, will be waiting for textures. Can you link me for PSP Q3 engine? Interesting to look on it. Good luck with it.
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