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Old 10-12-2008, 05:01 AM   #1181 (permalink)
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Really, this is very cool thread, I'll try to post here some of my work,good luck to all .
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Old 10-13-2008, 04:18 AM   #1182 (permalink)
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Quote:
Originally Posted by X-Convict View Post
Are you getting paid for that contract using someone else's model?.. I'm not sure if Talon is really alright with that, but you should really be creating all the assets you are getting paid for yourself, or pay him for the use of his mesh.
Please be aware that anything I say to Glynn should be taken with a very big pinch of salt :P

If there was even the slightest amount of issue with it, he'd have asked me.
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Old 10-14-2008, 09:38 AM   #1183 (permalink)
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I pooped today, oh also had a play with a old wip... test out the normals.

Old


New


Screengrab.


Yeah, he has no forarm, yep his to bulgy here n there, im bad at organics.
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Old 10-14-2008, 07:06 PM   #1184 (permalink)
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Quote:
Originally Posted by Talon View Post
Please be aware that anything I say to Glynn should be taken with a very big pinch of salt :P

If there was even the slightest amount of issue with it, he'd have asked me.

No worries dude, we cleared it up in PM. It's all good
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Old 10-15-2008, 04:27 AM   #1185 (permalink)
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tkaza: I think you might try focusing on sharpening up the major forms a bit. Try and get some contrast into the shapes... he's very blobby overall just now and all the forms and details seem to share the same stroke and strength, reguardless of how small or intricate they are. It makes all of the sculpting sort of blend together into one big lump.

You might want to take another look at the tricep, too. The main mass sort of sits near the top and there's sort of a gap between it and the elbow bone.
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Old 10-15-2008, 11:23 AM   #1186 (permalink)
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slave wip
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Old 10-15-2008, 07:54 PM   #1187 (permalink)
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Old 10-15-2008, 08:15 PM   #1188 (permalink)
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Got some more time to work on this dude



Still looking a bit too stiff?

I'm not really too happy with the lower part of the robe.

Reeke: That's looking freaky!

I'm not sure if there actually would be such a sharp indent under the ribcage though? Would be cool with the ribs showing through aswell, but that should be left to the normalsmap

Cheers!

Last edited by Tiros; 10-15-2008 at 08:18 PM.
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Old 10-17-2008, 08:57 AM   #1189 (permalink)
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Character design for my animation idea / demo reel. Texture WiP.
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Old 10-17-2008, 12:55 PM   #1190 (permalink)
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A railroad building for the 28 Months Later mod. I'm using 2 1024x1024 diffuse maps with normal and spec maps.

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