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Old 08-04-2008, 06:32 AM   #981 (permalink)
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thanks

I am using zbrush 3. I use 4 different brush, flatten,move,standard and pinch.
I used max for the basic shape and then imported it into zbrush 3. From there i just used the standard brush to get the basic forms and then on the edges I would adjust the BRUSH MOD to 10-15 or even more, you can see that setting once you click on the BRUSH to the upper left and its at the bottom of the box that pops up. So once you adjust that I go over the edge and it starts pulling the polys toward that edge to make it sharper. I also like that setting when i cut away the polys by holding down the ALT BUTTON , because it will cut it at a sharp angle to get some nice shapes. I suck at explaining the process. hOPE THAT HELPS.
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Old 08-04-2008, 11:36 AM   #982 (permalink)
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Quote:
Originally Posted by laughing_bun View Post
you cant determine a poly count based on a tri count. a "poly" could be anything from 3 to infinity. People tend to work in quads but a poly is basically an Ngon.

Wow thanks, (shows how much I know about modeling) when I wanted to learn some of the basics a while back, a tutorial I found on the internet said that a poly contains 2 tris, and the tricount is the number of poly's doubled.

Learning somethin' new everyday.
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Old 08-04-2008, 12:48 PM   #983 (permalink)
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Polygon literally translates to "many angle(s/d)" (poly = many, -gon = angled).

So a quadgon (quads) has 4 sides and a trigon (tris or triangles) has 3 sides, in the same way that a pentagon has 5 sides and a hexagon has 6 sides, etc.
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Old 08-04-2008, 01:11 PM   #984 (permalink)
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Man have I been in the wrong boat or what? Maybe I should stick to working on 2D stuff and let you boys with the 3D know-how do what you do best

Makes sense, just wish I could have learned that way back when, instead of looking idiotic now. Ha, thanks for clearing up, Talon.
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Old 08-06-2008, 12:00 PM   #985 (permalink)
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This is the LP model, its only like 2k.

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Old 08-06-2008, 12:33 PM   #986 (permalink)
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its some sort of mechanical beast :O
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Old 08-06-2008, 12:59 PM   #987 (permalink)
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You're kidding about the 2K polys right? Cause it's subdivided like hell.
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Old 08-06-2008, 01:00 PM   #988 (permalink)
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lol. Yeah Brainard. That looks atleast 3k polies.

You don't impress me.

<3 ur werk, son.
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Old 08-06-2008, 01:04 PM   #989 (permalink)
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Sweet stuff Mike.

Good to see Max being left bloodied and bruised at the side of the road, too :x
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Old 08-06-2008, 01:54 PM   #990 (permalink)
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do you use alphas in your sculpting snake?
I always read about people using different brushes but all I seem to use are different alphas, the standard, pinch and move brushes

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