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Old 08-02-2008, 11:14 AM   #971 (permalink)
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Thanks. No I don't, but I'm trying to get into the industry.
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Old 08-02-2008, 12:23 PM   #972 (permalink)
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Originally Posted by achmedthesnake View Post
very nice laughing_bun - are they just basic UnrealEd diffuse+normals+spec material nodes - or something special?
yah its a just a diffuse, normal and specular nothing fancy. im going to add cube maps later though.
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Old 08-03-2008, 07:01 AM   #973 (permalink)
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I am trying to make an undead character at the moment using talons base mesh, zbrush and 3ds max but I have a small problem, when I render it I see some squares here and there, not sure if this is caused by the smoothing or the way zbrush maps normal maps textures but It's frustrating. If anyone has an idea what's causing it that would be a great help.



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Old 08-03-2008, 12:12 PM   #974 (permalink)
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yet another prop :<

Last edited by CaptainCock; 08-03-2008 at 12:15 PM. Reason: edited due to imageshack ad
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Old 08-03-2008, 07:53 PM   #975 (permalink)
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That looks great, CaptainCock. Are the threaded wooden pieces actual geometry or a normal map?
I'm finding it really hard to tell, which means that if they aren't actual geometry, you’ve done a really great job on the normals!


Here's the model of the day, rendered in UE3.

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Old 08-03-2008, 08:43 PM   #976 (permalink)
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Yea, CaptainCock that looks pretty sharp; 104 triangles from what I understand is 52 poly's.

My guess is a very well done normal map.

Fleistad, I really like that lamp pole, the sign really makes it stick out well, makes me want to attend the circus! Yay for circuses!
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Old 08-03-2008, 10:23 PM   #977 (permalink)
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Ah, doh! I actually didn't notice the tricount.
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Old 08-04-2008, 12:38 AM   #978 (permalink)
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almost done with the front of this rock , i was a little sidetracked and put a texture on it.
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Old 08-04-2008, 02:48 AM   #979 (permalink)
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That looks awesome snake! What is your workflow for env art like this?
I'm asking because I'm currently trying to get more into using zBrush for env pieces such as this.
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Old 08-04-2008, 05:44 AM   #980 (permalink)
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Originally Posted by Magnel View Post
Yea, CaptainCock that looks pretty sharp; 104 triangles from what I understand is 52 poly's.
you cant determine a poly count based on a tri count. a "poly" could be anything from 3 to infinity. People tend to work in quads but a poly is basically an Ngon.
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