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#973 (permalink) |
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Artist
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I am trying to make an undead character at the moment using talons base mesh, zbrush and 3ds max but I have a small problem, when I render it I see some squares here and there, not sure if this is caused by the smoothing or the way zbrush maps normal maps textures but It's frustrating. If anyone has an idea what's causing it that would be a great help.
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#975 (permalink) |
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Senior Artist
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That looks great, CaptainCock. Are the threaded wooden pieces actual geometry or a normal map?
I'm finding it really hard to tell, which means that if they aren't actual geometry, you’ve done a really great job on the normals! Here's the model of the day, rendered in UE3. ![]() |
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#976 (permalink) |
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Senior Artist
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Yea, CaptainCock that looks pretty sharp; 104 triangles from what I understand is 52 poly's.
My guess is a very well done normal map. Fleistad, I really like that lamp pole, the sign really makes it stick out well, makes me want to attend the circus! Yay for circuses! |
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