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Old 07-28-2008, 06:13 PM   #951 (permalink)
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Ben: Well, it sure looks good, but should the folds on his pants really have such sharp edges as it does in places?

Cheers!
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Old 07-28-2008, 07:52 PM   #952 (permalink)
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Old 07-29-2008, 01:34 AM   #953 (permalink)
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@ ben: lovely work again. His head sculpt looks great, can we get a close up on that?

@ bb0x: sweet . I dig the proportions. If anything at all, i'd try to give his wrists a bit more definition. atm it's almost as if his figers are attached to his arms (especially on the 3rd shot).

@ Armanguy: Aah, colorvariation and specular, nice... (is that max or unreal?)
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Old 07-29-2008, 02:26 AM   #954 (permalink)
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I removed the pillars and i think it looks alot better imo right now im just gonna plan it out beofre i do any work as choldon said in other forums I need to use more ref to make this look more interesting i would also appreciate any pain over from anyone with ideas but right now the paint over i have done seems more like something out of dead space. what i didnt inlclude is the blood :P



Paint over:



its max also i but a blur in there using photoshop
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Old 07-29-2008, 06:21 AM   #955 (permalink)
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Quote:
Originally Posted by Tiros View Post
Ben: Well, it sure looks good, but should the folds on his pants really have such sharp edges as it does in places?

Cheers!
I've found that sharp edged creases work a lot better in nmaps. If they turn out to be too sharp its easier to blur them down in photoshop than it is to try and tighten them up
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Old 07-29-2008, 03:13 PM   #956 (permalink)
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Revisited an old model of mine. Redid the unwrap and made a new texture for it.



HD Spin demo can be found here: WW2 Hedgehog on Vimeo
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Old 07-29-2008, 04:44 PM   #957 (permalink)
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First time baking a normal map from a high poly, this was just for practice. It didn't come out very well. I should have modeled the indent in the top of the can.
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Old 07-29-2008, 05:07 PM   #958 (permalink)
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Fleistad that is looking pretty darn nice

Penis Colada, what the hell is that for a name!
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ben, is it wierd that i want to make love to your model?
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Old 07-29-2008, 05:08 PM   #959 (permalink)
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wood textures

2 simple wood textures i made earlier. Both are 512x512.





i hope you like them.
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Old 07-29-2008, 05:08 PM   #960 (permalink)
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Ben: Looks fantastic, son. You'll be as good as me, yet! I've just noticed a possibly error in the back view - the belt / harness strap that runs from his low-centre back to his hip intersects his side pouch thing. Your cloth looks especially nicely handled, tbh

Fleistad: The material looks nicely defined, but you could probably benefit from displaying your tanktrap on a slightly lighter BG. Atm it looks 100% black. I'd normal go for about 80% black, so it's nice and dark, but you can still make out the silhouette easily

BBox: You scare me! Not bad at all for a "learning" project. With your 2D skills, I can't wait to see your ZBrush work once you've mastered it. Keep on, dude.

Penis Colada / Zinklemesh:
Not sure your specular needs to be so noisy/cloudy - I could imagine such for the unpainted/untreated aluminum, but for the part that's printed, the specular is usually kind of constant. I'd also hazard that 512* is a bit too much for a prop of this size. Other than that, it's not a bad effort. Dunno why you need a second forum account to post this.
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