Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 07-16-2008, 04:27 AM   #911 (permalink)
Senior Artist
irishlostboy's Avatar
irishlostboy's User Activity: 0/10
260 - 23
Quote:
Originally Posted by fabiodan View Post
IrishLostBoy Are those objects yours?
yup. the tree is for our Rabbit game. you can see more shots of it in the Rabbit thread in the Work in progress section. the lamp is years old. i did it for a contract job, but the game fell through and i didn't get paid, so nuts to them . lol. the rest was thrown together for testing out sandbox.
__________________
our current pc title in development
Archangel Studio
irishlostboy is offline   Reply With Quote
Old 07-17-2008, 07:10 AM   #912 (permalink)
Amateur Artist
Tim27's User Activity: 1/10
23 - 2
Need to add a lot more detail to this..

Tim27 is offline   Reply With Quote
Old 07-17-2008, 02:31 PM   #913 (permalink)
Game-Artist.net Staff
benclark's Avatar
Winner of Speed Modeling Winner of Speed Modeling Winner of Speed Modeling Golden Star 3rd Place 
benclark's User Activity: 4/10
2,031 - 299
__________________
www.benjaminclark.net
benclark is offline   Reply With Quote
Old 07-17-2008, 03:10 PM   #914 (permalink)
Amateur Artist
svelle's Avatar
svelle's User Activity: 2/10
166 - 8
looks like crysis, but thats not ment to be bad
svelle is offline   Reply With Quote
Old 07-17-2008, 06:08 PM   #915 (permalink)
Artist
kingpin's User Activity: 2/10
76 - 6
holy sh*t ben clark that is amazing!!
awesome detailing you can even see stubble on his chin.
hopefully i wil get to that level one day
kingpin is offline   Reply With Quote
Old 07-17-2008, 06:29 PM   #916 (permalink)
Game-Artist.net Staff
Talon's Avatar
Golden Star Winner of Speed Texturing 
Talon's User Activity: 9/10
2,770 - 470
What was the workflow for that, Ben?

Looks like you used photoref for most of the details?
__________________
> My Portfolio
> Hull-Breach Lead Modeler
> Supporter of good crits.
Talon is offline   Reply With Quote
Old 07-17-2008, 10:40 PM   #917 (permalink)
Amateur Artist
Addi's Avatar
Winner of Speed Modeling 
Addi's User Activity: 1/10
386 - 19
is that texture or a zbrush skin material Ben? no crit except.. if this is the pilots head, let see the body! ^_^
__________________

My Portfolio
Addi is offline   Reply With Quote
Old 07-18-2008, 04:02 AM   #918 (permalink)
Game-Artist.net Staff
benclark's Avatar
Winner of Speed Modeling Winner of Speed Modeling Winner of Speed Modeling Golden Star 3rd Place 
benclark's User Activity: 4/10
2,031 - 299
Quote:
Originally Posted by Talon View Post
What was the workflow for that, Ben?

Looks like you used photoref for most of the details?
-modeled the low mesh from references from 3d.sk
-UV mapped the low mesh
-sculpted in zbrush
-baked maps and texured the low poly model (from the same photos I modeled from)
-then applied the final diffuse map onto the zbrush sculpt

addi - its a diffuse texture ontop of a skinbase material in zbrush. I have no idea where I got the material from though
__________________
www.benjaminclark.net
benclark is offline   Reply With Quote
The Following User Says Thank You to benclark For This Useful Post:
Old 07-18-2008, 04:15 AM   #919 (permalink)
Amateur Artist
Addi's Avatar
Winner of Speed Modeling 
Addi's User Activity: 1/10
386 - 19
interesting, do you have a method for getting the skin shader out of zbrush? or would you use your own made in the 3d app? I ask because I saw a script on the zbrush forums for exporting material data as part of a texture, I havent tried it though, wondering, will you use a 'skin material shader thing' in your final piece? or just use the lovely diffuse you made?
__________________

My Portfolio
Addi is offline   Reply With Quote
Old 07-18-2008, 04:26 AM   #920 (permalink)
Game-Artist.net Staff
benclark's Avatar
Winner of Speed Modeling Winner of Speed Modeling Winner of Speed Modeling Golden Star 3rd Place 
benclark's User Activity: 4/10
2,031 - 299
I've never tried baking matcap information to a texture. I textured the low mesh first in photoshop, the only thing I used zbrush for in the texturing was baking a cavity map.

the final thing will be a game model so its just gonna be a regular Phong material with diffuse, spec and normals
__________________
www.benjaminclark.net
benclark is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 10:40 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net