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#81 (permalink) |
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Game-Artist.net Staff
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I played around with the face a fair bit. He's been stretched up considerably and I've overhauled the propotions. I'm much happier with how it looks now
![]() With face pose morph; ![]() No morph; ![]() Briamond: I like the low poly you've got, but the high poly doesn't seem to have been taken high enough. You could maybe try making the high poly mesh you're baking it from a lot smoother and refined to give better results. Currently it's still actually quite blocky and it looks like that's resulting in a pretty messy normal map. Maybe try a turbosmooth modifier on the tiles and throw in some extra loops to get that smooth, hard-edged look (and I hope those are all isntanced tiles or that'll be a tedious job :P). |
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#82 (permalink) | |
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Artist
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Quote:
I'll give turbo smooth a try and see what happens. It's still early stages yet anyways. thanx. ![]()
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our current pc title in development http://archangel-studio.blogspot.com/ and our discussion forum http://rabbit-team.gamedev.gr/ |
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#83 (permalink) |
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Freelancer
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Yet another booring handgun in the works.
![]() Lowpoly with normal map, 1778 polys and single 1024x512 map ![]() ![]() Highpoly used for baking...right side Highpoly used for baking...left side
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BlackFoot Studios external 3D artist. |
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#84 (permalink) |
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Senior Artist
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James, he's looking great! I love that style.
Snowfella, normal map is nice and clean, good work Can I see it with just wires?Oh and why not make something new if its just a boring handgun?! ![]() I'm trying to learn zbrush....so I figured I'd sculpt with it. Sooo here is a little statue thingy. It's still wip, I believe I'm only on like level 3 detail, so its still rough. ![]()
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#86 (permalink) |
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Freelancer
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Here's a wire for you mate, not really perfect but it will do.
![]() ![]() Might add that it's set for animations with internals built plus fully modeled mag.
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BlackFoot Studios external 3D artist. |
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#87 (permalink) | |
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Pixel. Vertex+
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Quote:
![]() Is this just for fun or a real gun it looks very flat.
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#88 (permalink) |
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Freelancer
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The real deal is very flat and without detail mate
Trust the ruskies to make simple but functional pieces, especially back in the late 1920's when this one was designed.Tokarev TT-33 on world.guns.ru
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BlackFoot Studios external 3D artist. |
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#90 (permalink) |
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New Artist
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my first WIP
Hello guys, im new around here, and to modeling, thought i'd post a WIP...im doing some colt python thinggy i found on the web, im doing this as practice, this isnt going into any games, im modeling with quads, i dont know the deal with the triangles yet, or anything on how to make models for games, im currently watching the glock video tutorial on modeling, skinning, and animating for source, but i got fidgety after the first 3 hours, and wanted to make a gun of my own...heres the handle so far like 20 min into it or so....
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