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Old 22-06-2008, 08:35 PM   #831 (permalink)
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Can you define creepy? I kinda like the eyes as they are, not sure what's wrong with them.
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Old 22-06-2008, 09:08 PM   #832 (permalink)
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Quote:
Originally Posted by Talon View Post
Can you define creepy? I kinda like the eyes as they are, not sure what's wrong with them.
Her eyes are open really wide, and so she looks like she's either zoning out/having a scary flashback. It's a very small amount of adjustment that you need to make, but since eyes are so expressive it conveys a lot.
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Old 23-06-2008, 02:42 AM   #833 (permalink)
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Quote:
Originally Posted by Ghostscape View Post
Her eyes are open really wide, and so she looks like she's either zoning out/having a scary flashback. It's a very small amount of adjustment that you need to make, but since eyes are so expressive it conveys a lot.
thats what i meant it really takes away from the whole piece i don't know why i might have an eye fetish.
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Old 23-06-2008, 04:13 AM   #834 (permalink)
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Mode doodling:



Just trying out colours and highlights and stuff... will probably desaturate the highlights so they aren't so very very yellow... Ah well.

*EDIT*

I decided that red didn't look good so I made painted it black. Now to add cool bits and bobs to it

Last edited by urgaffel; 23-06-2008 at 06:11 AM.
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Old 23-06-2008, 05:34 AM   #835 (permalink)
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@Talon

I thought that her eyes where to close to each other , although it is hard to see in 3/4 view.
Also her eyes bend upwards towards the center which looks more european.


Hope it helps a bit

And is there a reason why you modeled the brows ? Just curious.


@urgaffel
That looks like a cool sdk , where can I get it ? EDIT: ah found it on polycount ^^

Last edited by Thorjan; 23-06-2008 at 05:36 AM.
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Old 23-06-2008, 05:39 AM   #836 (permalink)
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Ok, I'll try tweaking the eyes a bit.

They should be the right distance apart, but I think it's like Armanguy mentioned, they're quite wide open and that might be throwing that off.

The brows aren't modeled, it's just a normal map.


It's possibly just the shots, too. The wire shot shows it a bit more clearly.
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Last edited by Talon; 23-06-2008 at 05:52 AM.
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Old 23-06-2008, 12:57 PM   #837 (permalink)
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some prop / texture work for my scene.
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Old 23-06-2008, 02:30 PM   #838 (permalink)
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Ok, you guys were right, I altered the eyes a little and it looks quite a bit more natural. Cheers

Such a small change, too, heh. Will post up some shots later on.
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Old 23-06-2008, 02:39 PM   #839 (permalink)
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Really nice looking AC unit Ironhawk
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Old 25-06-2008, 11:01 AM   #840 (permalink)
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Well, im currently working on my first ever gun model, Apologies for my terrible 3d modelling





No texture yet >< But its my best work so far i think
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