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#832 (permalink) |
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Senior Member
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Her eyes are open really wide, and so she looks like she's either zoning out/having a scary flashback. It's a very small amount of adjustment that you need to make, but since eyes are so expressive it conveys a lot.
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#833 (permalink) | |
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Level Artist
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Quote:
it really takes away from the whole piece i don't know why i might have an eye fetish. |
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#834 (permalink) |
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Administrator
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Mode doodling:
![]() Just trying out colours and highlights and stuff... will probably desaturate the highlights so they aren't so very very yellow... Ah well. *EDIT* I decided that red didn't look good so I made painted it black. Now to add cool bits and bobs to it ![]() Last edited by urgaffel; 23-06-2008 at 06:11 AM. |
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#835 (permalink) |
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Frequenter
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@Talon
I thought that her eyes where to close to each other , although it is hard to see in 3/4 view. Also her eyes bend upwards towards the center which looks more european. ![]() Hope it helps a bit ![]() And is there a reason why you modeled the brows ? Just curious. @urgaffel That looks like a cool sdk , where can I get it ? EDIT: ah found it on polycount ^^ Last edited by Thorjan; 23-06-2008 at 05:36 AM. |
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#836 (permalink) |
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Industry Artist
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Ok, I'll try tweaking the eyes a bit.
They should be the right distance apart, but I think it's like Armanguy mentioned, they're quite wide open and that might be throwing that off. The brows aren't modeled, it's just a normal map. It's possibly just the shots, too. The wire shot shows it a bit more clearly. ![]() Last edited by Talon; 23-06-2008 at 05:52 AM. |
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