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Old 21-06-2008, 08:51 PM   #821 (permalink)
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snake: That's looking pretty cool, dude Are you going to flesh out the environment with more stuff in the same style?



Ok, she's done. There's probably still a lot more I could do with her, but I think that's all stuff to bear in mind for the next project. (Actually, I might dirty the shoes some more, but shh!).

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Old 21-06-2008, 09:49 PM   #822 (permalink)
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Hello everyone...I joined this forum a few days ago ... and therefore I would like to show a WIP ... I hope you like it ... accepting criticism and advice.





greetings
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Old 21-06-2008, 11:27 PM   #823 (permalink)
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This is for speed modeling competition at Interlopers.net - Half-Life 2 News & Tutorials
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Old 22-06-2008, 04:25 AM   #824 (permalink)
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Quote:
Originally Posted by Talon View Post
snake: That's looking pretty cool, dude Are you going to flesh out the environment with more stuff in the same style?

Ok, she's done. There's probably still a lot more I could do with her, but I think that's all stuff to bear in mind for the next project. (Actually, I might dirty the shoes some more, but shh!).
very nice presentation. should you ever go back an change some stuff, maybe change the angle she's holding the shotgun at. Pointing it more towards the ground would give a better impression of the weight, even a sawed off one is probably too heavy to carry in a casual fashion like that.
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Old 22-06-2008, 06:47 AM   #825 (permalink)
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luzbel - looks good but I think you need some reference for the sails. As far as I know they are always made from a tight fabric to catch the wind rather than a raggedy old fabric. It just looks wierd that the rest of the boat is spotlessly clean, but you have these ancient ruined potato sacks for sails

Some fine details, some colour variation, a dirt pass and an AO pass would really help your texture too
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Old 22-06-2008, 08:30 AM   #826 (permalink)
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yes is true... i'm working in that.... the problem for my, is the texture, i dont know
how to do...

Gracias amigo ^^
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Old 22-06-2008, 01:46 PM   #827 (permalink)
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Following the Speed modeling, I textured and sculpted the hand.
I think It's done, at least I don't want to work on it anymore.

I used mudbox and photoshop only for my textures. (1024x1024 specular/normal/diffuse).






I think it doesn't deserve to be posted in the finished pieces forum
I'll surely give a try at the STC aswell
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Old 22-06-2008, 02:12 PM   #828 (permalink)
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hmmm. ...the inside creases of the fingers dont look like they are in the right poistion to me.
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Old 22-06-2008, 02:20 PM   #829 (permalink)
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Yep, and phalanxes are too short or too long, I'm gonna edite my sculpt
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Old 22-06-2008, 04:34 PM   #830 (permalink)
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hey talon her eyes are still looking creepy is there anyway you can fix that? or is it too late now?
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