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#821 (permalink) |
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Industry Artist
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snake: That's looking pretty cool, dude
Are you going to flesh out the environment with more stuff in the same style?Ok, she's done. There's probably still a lot more I could do with her, but I think that's all stuff to bear in mind for the next project. (Actually, I might dirty the shoes some more, but shh!). ![]() |
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#824 (permalink) | |
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Industry Artist
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Quote:
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Supporter of Constructive Criticism |
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#825 (permalink) |
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Industry Artist
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luzbel - looks good but I think you need some reference for the sails. As far as I know they are always made from a tight fabric to catch the wind rather than a raggedy old fabric. It just looks wierd that the rest of the boat is spotlessly clean, but you have these ancient ruined potato sacks for sails
Some fine details, some colour variation, a dirt pass and an AO pass would really help your texture too |
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| The Following User Says Thank You to benclark For This Useful Post: |
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#827 (permalink) |
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Senior Member
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Following the Speed modeling, I textured and sculpted the hand.
I think It's done, at least I don't want to work on it anymore. I used mudbox and photoshop only for my textures. (1024x1024 specular/normal/diffuse). ![]() ![]() ![]() I think it doesn't deserve to be posted in the finished pieces forum ![]() I'll surely give a try at the STC aswell ![]() |
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