Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 06-17-2008, 05:58 PM   #791 (permalink)
wee-zuhl-aa-coo-soh
weasel.acuh5o's Avatar
1st Place 2nd Place 
weasel.acuh5o's User Activity: 1/10
375 - 35
looks like a good start urgaffel, should look cool once it's done.

also: very nice looking gun, mike.
weasel.acuh5o is offline   Reply With Quote
Old 06-17-2008, 07:26 PM   #792 (permalink)
Senior Artist
Ghostscape's User Activity: 3/10
265 - 50
Quote:
Originally Posted by retardedmonkey View Post
Oh man I love modo, its really great

The m4's been done for a while tho, been working on other parts for it so I can make a nice amount of variations. Everything in this picture aside from the main m4 was made in modo!



Urgaffel, really like it so far...even though its still early on. :P That model has alot of potential, would be really fun to doodle on. Hurry up and doodle more!
Man FPS weapons look like so much fun to make. Wish I had the time

It's looking fabulous. What makes modo special/what do you find using the most that's new compared to whatever you were using before (Max I believe?)
Ghostscape is offline   Reply With Quote
Old 06-17-2008, 08:11 PM   #793 (permalink)
Game-Artist.net Staff
Talon's Avatar
Winner of Speed Texturing Golden Star 
Talon's User Activity: 9/10
2,770 - 470
Right, so I was away giving a talk on modo, then massively hungover and then Okami came out on the Wii... I've pried myself away from it to try and finish up my character :P

Her eyes should be less crossed now (although they're still kinda starey). Hands a bit bigger, breasts a bit hgiher, neck a bit shorter.

Mostly I've been working on the texture for her accessories because it's easy to work on the smaller stuff during lunch hour and the colours on the monitors at work are way off so I don't trust them with skin tones. Hopefully tomorrow evening I can get back on with the character proper.

__________________
> My Portfolio
> Hull-Breach Lead Modeler
> Supporter of good crits.
Talon is offline   Reply With Quote
Old 06-17-2008, 09:18 PM   #794 (permalink)
Senior Artist
retardedmonkey's Avatar
Golden Star 
retardedmonkey's User Activity: 8/10
949 - 138
Oh man James she's looking great. The scale of the hands looks good to me. I love her weapons as well, they have an awesome Team Fortress feel to them.

Skin tone looks good to me as well, I'd just get some slight variations into the diffuse and specular, and some smaller scale details into the normal to break up the specular slightly.

Thanks guys about the gun :P

Ghost, about modo....really modeling its fairly similar to max, and I work good in both programs so that really depends on your taste. Same workflow just different tools and so on....same as with any modeling workflow from program to program. The main things I love about modo is just the realtime viewport display and the unwrapping.

I learned to unwrap in Blender...so I learned with LSCM unwrapping. So when I used max I had to change my unwrapping style. Modo is the first program I've used, apart from blender that has an easy to use unwrap system similar to LSCM.

There are other sweet things in modo too, I still love my little Max...but sometimes I need to work with something "new" so that I feel special and work faster :P
__________________
Portfolio
retardedmonkey is offline   Reply With Quote
Old 06-18-2008, 02:13 AM   #795 (permalink)
wee-zuhl-aa-coo-soh
weasel.acuh5o's Avatar
1st Place 2nd Place 
weasel.acuh5o's User Activity: 1/10
375 - 35
looks great james, the anatomy is looking pretty much spot on now. starting to come together real nicely with the weapons...
weasel.acuh5o is offline   Reply With Quote
Old 06-18-2008, 03:38 AM   #796 (permalink)
Game-Artist.net Staff
benclark's Avatar
Winner of Speed Modeling Winner of Speed Modeling Winner of Speed Modeling Golden Star 3rd Place 
benclark's User Activity: 4/10
2,031 - 299
I just noticed the calf muscle definition, in the rear view her calf muscle seems to be a little low down on her achilies tendon

other than that its looking great, I like the skin tone a lot and the accesories are sweet so far
__________________
www.benjaminclark.net
benclark is offline   Reply With Quote
Old 06-18-2008, 06:09 AM   #797 (permalink)
ae.
Level Artist
ae.'s Avatar
ae.'s User Activity: 3/10
569 - 14
Ben what are you doing replying to this thread go finish up the pilot model your working on so i have something to put up as inspiration on my wall!!! gogogo!

finished the high-poly the other day baked it onto the low-poly mesh i think it came out great for how little i put into the low-poly mesh time to paint it up both normal and alpha maps are applied.



Also i updated my site:

Arman - level art
ae. is offline   Reply With Quote
Old 06-18-2008, 10:52 AM   #798 (permalink)
Artist
urgaffel's Avatar
urgaffel's User Activity: 0/10
81 - 7
More doodling:

urgaffel is offline   Reply With Quote
Old 06-18-2008, 02:14 PM   #799 (permalink)
Senior Artist
Ironhawk's User Activity: 0/10
108 - 3


progress on some props for my alley scene just the low poly version with the normal maps. Texturing these and then redoing all the walls modular.

Nice gun there RetardedMonkey. I am going to check out the modo demo soon. I checked it about a year ago and really liked it but ended up going with silo. I think the workflow is smoother and more intuitive then max. Not as streamlined as silo but it has more tools.
Ironhawk is offline   Reply With Quote
Old 06-18-2008, 02:51 PM   #800 (permalink)
wee-zuhl-aa-coo-soh
weasel.acuh5o's Avatar
1st Place 2nd Place 
weasel.acuh5o's User Activity: 1/10
375 - 35
Quote:
Originally Posted by urgaffel View Post
More doodling:

I like the backpack, but I think you should keep the old face. It was very nice, fitting expression and so on.
weasel.acuh5o is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 10:58 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net