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#601 (permalink) |
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Artist
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Made some textures for practice purpose. The photo references are from a texture ressource pack made by Thomas Heß. The final textures were lit with a orange light in the lower left corner and a slight blue light in the right corner, so you can see better how the texture looks with different color themes.
![]() Overview: http://www.bja-design.de/different/b...1_overview.jpg ![]() Overview: http://www.bja-design.de/different/b...1_overview.jpg |
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#604 (permalink) |
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Artist
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@JPowers: Thanks and yeah, I'm planing to do some more textures. It's a good practice to do some highpoly modeling and texturing.
@Tiros: Could be that the specularmap is a bit too high, the lights are also placed pretty close to the texture. Or maybe it's because normalmapped stuff always looks like plastic ![]() |
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#605 (permalink) |
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Game-Artist.net Staff
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its a monster:O
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