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Old 04-30-2008, 11:21 AM   #601 (permalink)
BJA
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Made some textures for practice purpose. The photo references are from a texture ressource pack made by Thomas Heß. The final textures were lit with a orange light in the lower left corner and a slight blue light in the right corner, so you can see better how the texture looks with different color themes.


Overview:
http://www.bja-design.de/different/b...1_overview.jpg


Overview:
http://www.bja-design.de/different/b...1_overview.jpg
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Old 04-30-2008, 12:02 PM   #602 (permalink)
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BJA: Looks fantastic! Nice results. Want to see some more
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Old 05-01-2008, 07:21 AM   #603 (permalink)
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BJA: The only thing that bothers me is that they're all very shiny, as they'd be made out of plastic or metal.. or a mix between it, anyhow, still nice tho

And here's a small update on the sci-fi corridor:



Cheers!
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Old 05-01-2008, 01:52 PM   #604 (permalink)
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@JPowers: Thanks and yeah, I'm planing to do some more textures. It's a good practice to do some highpoly modeling and texturing.
@Tiros: Could be that the specularmap is a bit too high, the lights are also placed pretty close to the texture. Or maybe it's because normalmapped stuff always looks like plastic
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Old 05-01-2008, 03:03 PM   #605 (permalink)
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its a monster:O
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Old 05-01-2008, 03:10 PM   #606 (permalink)
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oh yes benclark it looks amazing! but i think the shoes looks to strong... nice skills
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Old 05-01-2008, 05:56 PM   #607 (permalink)
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its a monster:O
Fucking badass.
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Old 05-01-2008, 09:09 PM   #608 (permalink)
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Sexy stuff, need moar !!!1!1
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Old 05-01-2008, 10:54 PM   #609 (permalink)
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I hate you and your character modeling skills

Good stuff......
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Old 05-02-2008, 06:23 AM   #610 (permalink)
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I hate you and your character modeling skills
aye
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ben, is it wierd that i want to make love to your model?
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