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#593 (permalink) |
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Game Art Student
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seio\]0jhi90\shehjhe\kji4ijut67xlo6koizwFG
thats an old render ok, the diffuse lighting is quite minimal now. and if anyone knows of any good tuts for source phong, linky plz. (in my opinion, source doesn't handle 'full' dynamic mesh lighting well, UT3 and crysis do it brilliantly (due to dynamic AO etc) whereas I think it still looks better in an older engine like Source to use a minimal amount of diffuse lighting) Last edited by esJ; 04-24-2008 at 10:01 AM. |
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#595 (permalink) | |
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Game Art Student
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#597 (permalink) | |
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New Artist
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#598 (permalink) |
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Game Art Student
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Doing a the Borg Queen for a Univercity Project, its fairly rushed as my deadline is in 1 weeks time but I'm so happy with it as its currently my first Zbrushed character
![]() ![]() ![]() Also a VERY VERY! Early progress on the texture which I will hopfully get completed tomorrow. ![]() Also here are the buildings I made for my Enviroment Modelling Module. Take into account I also rushed these, The Medieval one I was a little disapointed with. It got to the point where I was in that much of a rush to get it done I just slapped any old overlay onto objects lol, I'm happy with my Tent and Japanese building but didn't have any time to do anything more than a simple crazybump run through, which means my paint is slightly.... embossed lol. ![]() Oh and while I'm spamming here is my Star Trek level, also for Univercity, again fairly rushed but still a work in progress ![]() ![]() So ye, I'm currently working on a lot lol! Last edited by IchII3D; 04-25-2008 at 01:31 PM. |
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#599 (permalink) |
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Founder of Statspaddling
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Was working a bit on a sci-fi'ish corridor, don't really feel like s tarting a new thread for it so I'll just post it here. It's still quite a heavy WIP though. Gonna redo some of the textures and add some more detail etc. Anyone that would know anything about raytracing reflections in UT3, if at all possible?
![]() Cheers
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