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#55 (permalink) |
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Artist
![]() 81
- 9
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Poly count is ~6500 atm, probably closer to 7k when I finish the landing gear.
![]() You can't really see it in that pic, but there's a definite edge along the center of the fuselage from the normal where the uv is mirrored over. Is there a way to fix that...or do I pretty much have to give the whole fuselage unique uv space? I was kinda hoping I could get away with a mirror, and then alpha planes for non-mirrored details. Also, the texture is definitely preliminary, though it'll still suck when it's for real. |
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