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Old 11-19-2007, 11:11 AM   #51 (permalink)
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Further advancement of what looks like a Russian version of the stryker. Going at just over 2k faces. C&C as usual.
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Old 11-19-2007, 03:03 PM   #52 (permalink)
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I saw this TF2 styled version of Freeman by Spitty over on polycount and just had to have a bash at modeling him

Concept

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Old 11-19-2007, 03:28 PM   #53 (permalink)
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That looks like great fun! Can't wait to see progress .
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Old 11-19-2007, 03:31 PM   #54 (permalink)
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Old 11-19-2007, 05:30 PM   #55 (permalink)
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Poly count is ~6500 atm, probably closer to 7k when I finish the landing gear.



You can't really see it in that pic, but there's a definite edge along the center of the fuselage from the normal where the uv is mirrored over. Is there a way to fix that...or do I pretty much have to give the whole fuselage unique uv space? I was kinda hoping I could get away with a mirror, and then alpha planes for non-mirrored details.

Also, the texture is definitely preliminary, though it'll still suck when it's for real.
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Old 11-19-2007, 07:50 PM   #56 (permalink)
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Quote:
Originally Posted by Pankake View Post
That looks like great fun! Can't wait to see progress .
Here's a fistfull of progress heading your way!

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Old 11-19-2007, 07:59 PM   #57 (permalink)
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Can I rig him when your done :P

How does modo > max go down anyhow?
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Old 11-19-2007, 08:06 PM   #58 (permalink)
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Perfectly, of course

I was gonna rig him myself, but you're welcome to have a bash, too.
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Old 11-19-2007, 08:25 PM   #59 (permalink)
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would offer to skin him but im pretty crap.
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Old 11-19-2007, 09:54 PM   #60 (permalink)
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Talon your skills have improve so much! i love how your model is coming along! you goto put it in TF2 when your done!
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