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Old 03-10-2008, 05:04 PM   #511 (permalink)
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@Gavin
Skillfully stylized, very Dutch-looking

@IronHawk
Awesome minigun, one crit though: it doesn't look like it's a manned gun, ie it's robotic, so would it really need those thick heavy shields in front? Nice detailing.

@arman:
Art test for what company?
Good luck!

@min0:
I like the lighting a lot.
Looks like theres a good mix of cover.
How much of the buildings have player-accessible interiors?

At a glance I thought it was UE3 for some reason.
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Old 03-10-2008, 05:14 PM   #512 (permalink)
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70-80% of the buildings are accessible
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Old 03-11-2008, 09:06 AM   #513 (permalink)
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Looks great! Certainly some special lighting you have going there, Minotaur0. Might want to desaturate it just a little bit - perhaps just the shadow side. A bit too blue. Looks as if it's wintery cold.

If you want a more dry blueish overall look, I think you should look into the colour correction entities in Source. Hope they're included in Ins as well. Just make something natural/neutral looking and beef it up with that.

Great work, anyway!
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Old 03-12-2008, 06:24 AM   #514 (permalink)
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You can never have too many crates in a game.
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Old 03-12-2008, 08:38 AM   #515 (permalink)
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nice job Craig I like the lighting, whats your setup on that?
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Old 03-12-2008, 09:47 AM   #516 (permalink)
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Revitalized an old project with a few of my friends, it's a tank game most likely for XNA, high aspirations if we ever get it anywhere near completion, but at the least I plan on doing an 'artist rendition' of the features and gameplay.

Here's one of the first tanks, close to the hipoly I made for 'fun', it's the start of a StugIV.


I'm really into working mode, but have had no sleep in almost two days so I'll have to wait a while to keep working on it.
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Old 03-12-2008, 01:03 PM   #517 (permalink)
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Quote:
Originally Posted by Alchemist101 View Post
nice job Craig I like the lighting, whats your setup on that?
Simple sunlight rendered with light tracer. I generally use that for all my renders because I don't really understand rendering, but that makes stuff look pretty good.
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Old 03-17-2008, 01:49 AM   #518 (permalink)
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First attempts at "making" something in ZBrush, think my lack of painting skills is going to topple this little project.

Basemesh in 3dsm, subdivided


Closer look at the skull


First stumbling steps inside of ZBrush, having a problem getting the details to really stick and look smooth.
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Old 03-17-2008, 06:15 AM   #519 (permalink)
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Not much of an picture but this is what I'm working on:


Ive just done the retopology in Zbrush and made the tung, teeth and base in maya and about to go back into Zbrush.
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Old 03-17-2008, 08:33 AM   #520 (permalink)
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working on my high-poly model for a ut3 asset i am making theres a lot of work to be done. :P

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