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#511 (permalink) |
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University Student
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@Gavin
Skillfully stylized, very Dutch-looking @IronHawk Awesome minigun, one crit though: it doesn't look like it's a manned gun, ie it's robotic, so would it really need those thick heavy shields in front? Nice detailing. @arman: Art test for what company? Good luck! @min0: I like the lighting a lot. Looks like theres a good mix of cover. How much of the buildings have player-accessible interiors? At a glance I thought it was UE3 for some reason. |
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#512 (permalink) |
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Senior Artist
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70-80% of the buildings are accessible
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Digital portfolio |
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#513 (permalink) |
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New Artist
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Looks great! Certainly some special lighting you have going there, Minotaur0. Might want to desaturate it just a little bit - perhaps just the shadow side. A bit too blue. Looks as if it's wintery cold.
If you want a more dry blueish overall look, I think you should look into the colour correction entities in Source. Hope they're included in Ins as well. Just make something natural/neutral looking and beef it up with that. Great work, anyway! ![]() |
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#515 (permalink) |
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Game-Artist.net Staff
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nice job Craig I like the lighting, whats your setup on that?
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www.benjaminclark.net |
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#516 (permalink) |
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Senior Artist
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Revitalized an old project with a few of my friends, it's a tank game most likely for XNA, high aspirations if we ever get it anywhere near completion, but at the least I plan on doing an 'artist rendition' of the features and gameplay.
Here's one of the first tanks, close to the hipoly I made for 'fun', it's the start of a StugIV. ![]() I'm really into working mode, but have had no sleep in almost two days so I'll have to wait a while to keep working on it.
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#518 (permalink) |
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Freelancer
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First attempts at "making" something in ZBrush, think my lack of painting skills is going to topple this little project.
Basemesh in 3dsm, subdivided ![]() Closer look at the skull ![]() First stumbling steps inside of ZBrush, having a problem getting the details to really stick and look smooth. ![]()
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BlackFoot Studios external 3D artist. |
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#519 (permalink) |
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Game Art Student
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Not much of an picture but this is what I'm working on:
![]() Ive just done the retopology in Zbrush and made the tung, teeth and base in maya and about to go back into Zbrush.
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Computer games development - Graphics, 3rd year University of Skövde, Sweden Portfolio |
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