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Old 03-08-2008, 02:18 PM   #501 (permalink)
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saw this uav on an episode of Future Weapons and decided to try to build it myself in 3d.

Right now it stands at 2360 triangles.

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Old 03-08-2008, 03:34 PM   #502 (permalink)
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Good looking...........I think u should post the wireframe to crit
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Old 03-08-2008, 06:13 PM   #503 (permalink)
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Been working on this guy, sort of a Jarlaxle/Musketeer vampire hunting dude. Need to figure out a decent body though.

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Old 03-08-2008, 07:35 PM   #504 (permalink)
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Nice Gavin!

I'd think something 'round' as his body type, something about the the face to me suggests round old man :P
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Old 03-08-2008, 10:03 PM   #505 (permalink)
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Pretty much finished with the high poly.
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Old 03-09-2008, 01:56 AM   #506 (permalink)
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@gavin: Looks ace man, as usual

@Ironhawk: Nice details, very solid modeling. Looking forward to see the low poly version...
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Old 03-10-2008, 06:47 AM   #507 (permalink)
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put the fifa level on hold because im doing an art test but i had enough time today to crank this guy out i love taking breaks


Last edited by ae.; 03-18-2008 at 01:02 AM.
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Old 03-10-2008, 07:22 AM   #508 (permalink)
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Gavin and Ironhawk, really nice stuff guys

Only thing I see to crit on the turret is that it might be good to get something around the intersection meshes. That way they just don't disappear into the other meshes. Either way cool stuff
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Old 03-10-2008, 10:30 AM   #509 (permalink)
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Thanks Doyle!

Thanks monkey. I did some other detailing that should help that out. Still working out the support arms better to better flow into teh body.
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Old 03-10-2008, 02:31 PM   #510 (permalink)
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I have finally released some screenshots of my Insurgency map (source mod), ins_abdallah. I have been working on this one roughly for 8 months or so (this is however the 3rd version of this map). Most of the content you see in these screenshots are actually made by myself, except of course for the vehicles and foliage models (which would require too much time and wouldn't be worthy the effort), detail sprites (that were made by steppenwolf I believe) and some minor textures (like trims, some signs etc) that will be replaced soon. I want to make this map as much self made as I can so I have a well polished and strong portfolio. Anyways enough talking, enjoy the screens!





Remember that it still is very work in progress, I still have to create lots of art for this map as well as polishing some areas
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