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#506 (permalink) |
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Game-Artist.net Admin
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@gavin: Looks ace man, as usual
![]() @Ironhawk: Nice details, very solid modeling. Looking forward to see the low poly version...
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![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
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#508 (permalink) |
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Senior Artist
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Gavin and Ironhawk, really nice stuff guys
![]() Only thing I see to crit on the turret is that it might be good to get something around the intersection meshes. That way they just don't disappear into the other meshes. Either way cool stuff ![]()
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#510 (permalink) |
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Senior Artist
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I have finally released some screenshots of my Insurgency map (source mod), ins_abdallah. I have been working on this one roughly for 8 months or so (this is however the 3rd version of this map). Most of the content you see in these screenshots are actually made by myself, except of course for the vehicles and foliage models (which would require too much time and wouldn't be worthy the effort), detail sprites (that were made by steppenwolf I believe) and some minor textures (like trims, some signs etc) that will be replaced soon. I want to make this map as much self made as I can so I have a well polished and strong portfolio. Anyways enough talking, enjoy the screens!
![]() ![]() ![]() Remember that it still is very work in progress, I still have to create lots of art for this map as well as polishing some areas ![]()
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