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#42 (permalink) |
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Artist
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Meh, may as well post this while it's in my ctrl+v
![]() A steampunk-esque engineer, a school project and my first time doing an organic character. It still needs a lot of work, I'm still doing the head,and I need to fix the chest and feet a bit, but I've only used half my poly budget so I have plenty to play with. |
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#45 (permalink) | |
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Pixel. Vertex+
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![]() Maps http://www.tk-3d.com/pics/ammodifuse.jpg http://www.tk-3d.com/pics/NormalsMapammo.jpg
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#48 (permalink) | |
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Game-Artist.net Admin
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#50 (permalink) |
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New Artist
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![]() Static Map Dynamic Maps I'm still not very familiar with getting decent render setups so I thought I'd mess around with some lights and try and get the dynamic lighting(bottom) one to look as close as possible to the painted lighting(top). Used three omni lights, one with and intensity of 1.00 and two more set to .7 Any crits or advice? |
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