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#471 (permalink) | |
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Game-Artist.net Staff
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#472 (permalink) | |
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Senior Artist
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Quote:
Thanks, Ill fix the hand of doom then ![]() I'm aiming more of a Ron Perlman hellboy then the comic style hellboy, so I going to stick with these proportions if you don't mind ![]() Last edited by Schuey; 02-22-2008 at 03:40 AM. |
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#473 (permalink) |
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Artist
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Crysis Map for a contest.
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__________________
www.michibe.de - virtual playground |
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#475 (permalink) |
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Game-Artist.net Staff
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A little prop I've started for college
![]() It's at 634 triangles, which I'm guessing is far too many for such a simple thing, but..... I'm not really that arsed. Will probably change the text on it, and might make it a bit more worn. then I'll try and figure out how to do a decent specular map, and I might give it a quick crazybumped normal map. |
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#477 (permalink) |
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Game-Artist.net Staff
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http://www.iamcraiglewis.co.uk/gas_bottle.rar
There you go sir. Make sure you don't texture it better than mine, or I'll get upset, lol. There's the model, wireframe texture, and the ambient occlusion map thingy I used. |
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#479 (permalink) |
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New Artist
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Never did a character before, so I'm working on this guy. I'm not a cartoony guy so this was a stretch for me.
No textures, just some maya shaders to test right now. I'm not liking the hat though. ![]() Last edited by evillair; 02-26-2008 at 03:56 AM. Reason: changed image |
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