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Old 02-04-2008, 05:06 PM   #401 (permalink)
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Slapped the normalmap on the lowpoly, as you can see i got the wavey problem around the joint of the leg and boot, so il need to extract it again.

Hes 3500 tri
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Old 02-05-2008, 12:45 AM   #402 (permalink)
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working on a high-poly model for my low-poly
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Old 02-05-2008, 08:47 AM   #403 (permalink)
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needed a break from my dragon project so decided I am gonna make a bust of the werewolf from Bram Stoker's Dracula film. heres the low poly. gonna add some polys for some alpha mapped fur and Z brush him.

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Old 02-05-2008, 09:08 AM   #404 (permalink)
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I love the tank above.
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Old 02-05-2008, 09:18 AM   #405 (permalink)
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model/uvs by brian jones
texturesize is 256

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Old 02-05-2008, 09:27 AM   #406 (permalink)
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d-sun - I'm loving those proportions, really cool stuff
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Old 02-05-2008, 09:28 AM   #407 (permalink)
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Awesome take on this SDK dude, nice one
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Old 02-05-2008, 10:29 AM   #408 (permalink)
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Good job on the bug so far Sa74n.
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Old 02-05-2008, 10:41 AM   #409 (permalink)
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Awesome new stuff in this thread guys, loving it!
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Old 02-05-2008, 10:46 AM   #410 (permalink)
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Being that the new rambo film is going to be on us soon, it inspired me to create something that for me, symbolises him in a nutshell. What would rambo I have been without this knife, not only did it carry endless amounts of medical supplies and gunpowder, but it enabled him to set those darned traps that added a platoon or three to his already unbeatable kill count.

And so my tribute,



Will finish this in the next couple of days.

A Big thanks to Glynn, helped me so much with some of the shading errors i had when baking.
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