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#331 (permalink) |
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Industry Artist
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Today's sculpt - I'm going to try for an hour sculpt per day.
Staying kinda generic while I get the hang of stuff. Went for a bit of a wild west theme purely 'cause there's a Call of Juarez disc sat infront of me. Also tried to work a bit of asymmetry in. ![]() |
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#335 (permalink) |
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Industry Artist
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Today's sculpt. Weighs in around an hour thirty - had some trouble working out how to make my basemesh more feminine in form (cheers Florian for the crits!).
Ears are a mess, ignore them, needs more geometry there to work well ![]() ![]() Rick: Cool creature. He looks very, very thin, though. I'd imagine that his arms/wrists would be almost as likely to break as those large claws. Might be worth making his default pose a little less rigid, too. Last edited by Talon; 21-01-2008 at 12:12 PM. |
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#336 (permalink) |
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Frequenter
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His slender design is mostly coming from the main inspiration behind him, the praying mantis
. Ive been looking at different creatures with hardshells/exoskeltons and there was something about the mantis slim design i liked, so went with it.Im currently beefing him up a bit though, purely to make his silhouette more interesting. i had him thinner than showen above and it just wasnt very interesting to look at, making his muscles and some features more defined has helped a lot. Have a look at this guy, theres something majestic about it. Cant wait to get to work on the high poly for this, should be fun. ![]()
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#338 (permalink) |
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Industry Artist
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Cheers, dude. No refs, it's all from a basemesh I made (it shows, badly XD).
Today's was a bit of a flop, only got 10 spare mins at lunch (crunch time). Hopefully I can get some more time tomorrow lunch time. Maybe next one I'll get a ref to sculpt from, heheh. |
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#339 (permalink) |
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Frequenter
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- 7
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Yesterday's sketch, from a sphere again. I was trying really hard to get into this idea but because i lost a much better file from the day before (crash on save) it just wasn't happening, so i stopped here. At least i have a screenshot to show for this one..
![]() Todays will be better i hope. Last edited by tda; 23-01-2008 at 06:26 AM. |
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