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#22 (permalink) |
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Amateur
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Right now I'm cleaning up a model I made a year or so back, so I can hand it off to a friend for texturing practice. Looking back on all the obvious mistakes, I really wonder what I could I have been thinking.
![]() I'm also going to add some mirrors to the side and few other minor details. ![]() |
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| The Following User Says Thank You to ZASkaggs For This Useful Post: |
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#23 (permalink) |
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Amateur Artist
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- 119
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just a little texture i am working on, i tried to do some bandages, nothing special. the "texture question" thread inspired me
![]() diffuse: ![]() normal: ![]() bump from wich i rendered thee normal: ![]() specular: ![]() |
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| The Following User Says Thank You to svelle For This Useful Post: |
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#25 (permalink) |
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Senior Member
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![]() I sometimes do the same thing as it really helps when you want to make something in your normal map pop out without applying the same massive amount of detail to the actual texture. |
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| The Following User Says Thank You to Fleistad For This Useful Post: |
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#27 (permalink) |
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Senior Member
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Whack them all into a shader and apply it to some geo so we can see how it all looks - Then post it here, again!
GO GO GO! ![]() Armanguy, that's incredibly dark, dude. I can only see some faint parts of the ceiling and something that looks like it might be a door handle You might be going for moody, or scary, but if you can't see how moody it is, it's not going to scare you.
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Glynn Smith (Portfolio) |
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