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Old 31-07-2012, 06:47 AM   #2461 (permalink)
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Quote:
CatInAHat - 4k really seems quite high to me, probably many of the triangles went into the smaller parts of the guitar? The little buttons etc. are looking very dense for their small size. The cable really caught my eye as well, put some more tris into it!
Yup, the Guitar ist the most tri-eating thing in there. I've added some more geo to the cable now.
And yes, the buttons are that dense because I wanted them to look as round as possible.

Quote:
The materials look all very much the same and lack contrast so that many of the small details get lost.
When starting with the texture, just work on the materials for a while. Get the metal look like metal, plastic like plastic, etc. and don't worry about details. Just use flat colors, no overlays or details and get the materials color, spec and glossiness to look right.
I really need to learn more about that material definition thing. I'll definatley work on this.

Quote:
The piece isn't bad, but you could push the textures a lot more. Highpoly is really nice!
Oh and you forgot to delete a part of the old background on the bottom left
Whoops, thanks for the mention. Didn't noticed it before.
I've worked on the texture of the Guitar a bit and tweaked the lighting in marmoset.
So...heres the next try.

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Old 18-08-2012, 03:39 PM   #2462 (permalink)
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Doing some high poly work. Finishing up a Space Station (part of a warp gate...maybe I'll show the rest later):

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Old 19-08-2012, 07:38 PM   #2463 (permalink)
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Last go at the color scheme!

and wires
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Old 20-08-2012, 03:16 AM   #2464 (permalink)
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Hey, I am working on a game and recently did some graphic stuff to test things out. Actually there is a lot of coding work but I needed to do some Textures
Also the first time I used Marmoset and I like it.



This is more a concept version, I want to add more objects and details and do some HighPoly Bakes.








Thatīs what it looks in the engine with a 1k Texture. It is for an strategy game so this might be ok but I need to improve the look a bit.


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Old 21-08-2012, 12:45 PM   #2465 (permalink)
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BioFrost, that water cart is pretty neat, love the color scheme. Nice to see assets that are colorful.
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Old 26-08-2012, 03:55 PM   #2466 (permalink)
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Old 27-08-2012, 06:48 PM   #2467 (permalink)
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Hi, I am new to the forums and have started modeling an interior for a game environment. I am using this exercise as a means of learning proper UV mapping, Texture painting (including normals spec ect.)
So far, my approach has been:

predesign- sketches, inspiration/ref images, resource gathering

modeling- modular piece by piece in 3ds max.

texturing- UV mapping in max and texture painting with photoshop. using nDo2 for normals, and other maps

will use game engine for compiling these. I am familiar with unity3d, but as a seeker of a career in the industry I probably will learn UDK.

Constructive feedback or advice is welcome. I will keep practicing and learning until I figure this process out. Google is my friend, but google can also lead to crap answers so any recommended tutorials or learning sites is also welcome. Thanks to everyone who reads this, I hope I can participate in these forums as well.
Attached Images
File Type: jpg scifireinforced.jpg (105.1 KB, 4 views)
File Type: jpg scifiwallpanels.jpg (96.7 KB, 5 views)
File Type: jpg living plan.jpg (891.9 KB, 2 views)
File Type: jpg feeder1.jpg (975.9 KB, 4 views)
File Type: jpg FeedMachineSmall.jpg (888.6 KB, 13 views)
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Old 27-08-2012, 07:02 PM   #2468 (permalink)
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Quote:
Originally Posted by EyecyArt View Post
Hey, I am working on a game and recently did some graphic stuff to test things out. Actually there is a lot of coding work but I needed to do some Textures
Also the first time I used Marmoset and I like it.



This is more a concept version, I want to add more objects and details and do some HighPoly Bakes.








Thatīs what it looks in the engine with a 1k Texture. It is for an strategy game so this might be ok but I need to improve the look a bit.



Looks good! A couple questions,

1) is the patio texture going to be the UVmapping guide that I see?

2) is that a rain barrel? is it also using the uvmap guide?

I'm curious about this Marmoset toolbag, I'm reading pretty good things! Is it pretty easy to learn?
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Old 29-08-2012, 02:56 PM   #2469 (permalink)
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Originally Posted by cellador82 View Post
Looks good! A couple questions,

1) is the patio texture going to be the UVmapping guide that I see?

2) is that a rain barrel? is it also using the uvmap guide?

I'm curious about this Marmoset toolbag, I'm reading pretty good things! Is it pretty easy to learn?
To 1 and 2 yes they use the check-texture as some other thigns do so as well. This is just a concept model for testing things out.
Marmoset is easy to learn as it is just a model viewer.
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Old 29-08-2012, 03:56 PM   #2470 (permalink)
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M1 Garand

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