|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#2461 (permalink) | |||
|
Senior Member
![]() 188
- 71
|
Quote:
And yes, the buttons are that dense because I wanted them to look as round as possible. Quote:
Quote:
I've worked on the texture of the Guitar a bit and tweaked the lighting in marmoset. So...heres the next try. ![]() ![]() |
|||
|
|
|
|
|
#2464 (permalink) |
|
Freelancer
![]() 93
- 157
|
Hey, I am working on a game and recently did some graphic stuff to test things out. Actually there is a lot of coding work but I needed to do some Textures
![]() Also the first time I used Marmoset and I like it. ![]() This is more a concept version, I want to add more objects and details and do some HighPoly Bakes. ![]() ![]() ![]() ![]() Thatīs what it looks in the engine with a 1k Texture. It is for an strategy game so this might be ok but I need to improve the look a bit. ![]() ![]() |
|
|
|
|
|
#2467 (permalink) |
|
New Member
![]() 14
- 3
|
Hi, I am new to the forums and have started modeling an interior for a game environment. I am using this exercise as a means of learning proper UV mapping, Texture painting (including normals spec ect.)
So far, my approach has been: predesign- sketches, inspiration/ref images, resource gathering modeling- modular piece by piece in 3ds max. texturing- UV mapping in max and texture painting with photoshop. using nDo2 for normals, and other maps will use game engine for compiling these. I am familiar with unity3d, but as a seeker of a career in the industry I probably will learn UDK. Constructive feedback or advice is welcome. I will keep practicing and learning until I figure this process out. Google is my friend, but google can also lead to crap answers so any recommended tutorials or learning sites is also welcome. Thanks to everyone who reads this, I hope I can participate in these forums as well. ![]() |
|
|
|
|
|
#2468 (permalink) | |
|
New Member
![]() 14
- 3
|
Quote:
Looks good! A couple questions, 1) is the patio texture going to be the UVmapping guide that I see? 2) is that a rain barrel? is it also using the uvmap guide? I'm curious about this Marmoset toolbag, I'm reading pretty good things! Is it pretty easy to learn? |
|
|
|
|
|
|
#2469 (permalink) | |
|
Freelancer
![]() 93
- 157
|
Quote:
Marmoset is easy to learn as it is just a model viewer. |
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |