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Old 11-07-2012, 04:41 PM   #2441 (permalink)
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Going further on my luggage prop. 2 of 3 parts are almost done.



Realtime Viewportgrab with 3PointShader.
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Old 12-07-2012, 05:32 AM   #2442 (permalink)
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I would tone down the saturation of the bigger one and let the specular-map doing the job!
very nice job so far!
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Aristographic.com
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Old 14-07-2012, 10:43 AM   #2443 (permalink)
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Thanks pignaccia! I've completley redone the big suitcase and finished off that thing now. Comes around 9K tris (I know its way too much. I really need to learn to optimize stuff properly). Textures are the big ones for showing purposes. I really can't figure out how to make a sharp, good looking 512x512 texture.
Anyway, here it is.

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Old 19-07-2012, 03:12 PM   #2444 (permalink)
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ham
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Old 19-07-2012, 04:10 PM   #2445 (permalink)
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started the retopology phase of my female character!
sitting on 2000 tris, atm!

some overlapping geometry, but nothing that can't be tweaked moving few verticles!
NRML + AO
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Last edited by pignaccia; 19-07-2012 at 04:15 PM.
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Old 19-07-2012, 08:26 PM   #2446 (permalink)
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Finished this old cash register. Comes at 4k tris with 3x1024 textures.

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Old 20-07-2012, 03:43 AM   #2447 (permalink)
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very nice but I would work on textures to make some parts pop out...expecially the 'gold part'!
have you read the 'bend normal' tutorial on polycount?
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Old 20-07-2012, 06:25 AM   #2448 (permalink)
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Thanks. Didn't heard about it before you mentioned it but now I've read trough this and will absolutley try it out! Thanks a lot for the hint!
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Old 22-07-2012, 04:25 PM   #2449 (permalink)
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Ghost Town

I have been working on creating a scene for an old ghost town from the wild west. I have created some of the basic props and buildings. I still have a lot o stuff do make before its done, but these are some quick renders of the stuff I have made to get some feedback.
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File Type: jpeg GT_Scene1.jpeg (653.4 KB, 8 views)
File Type: jpeg GT_Scene2.jpeg (552.9 KB, 0 views)
File Type: jpeg GT_Scene3.jpeg (564.8 KB, 1 views)
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Old 22-07-2012, 04:55 PM   #2450 (permalink)
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I have been working on a scene for my demo reel. It is a ghost town from the wild west.
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