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#211 (permalink) |
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New Artist
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hey bitmap, nice work, but as cigano said you could add a bit more dirt on.
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http://veteehrri.blogspot.com |
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#212 (permalink) |
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Freelancer
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well. i could have add dirt and gooo and poo. but this isnt a bin for trash.
this is 1/3 of a set of bins used here in portugal dedicated to recycling. the yellow bin is used to store packages and paper. so there isnt any goo and slime going arround that. |
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#217 (permalink) |
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Game-Artist.net Staff
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Thujalvi - the eye is looking very flat just now. Throw a sphere in to represent the eyeball and sculpt the eyelid points around the sphere
there is a a noticeable crease where the upper eyelid sits in the eye socket too that you dont have yet, I would suggest another loop around the eye to help with that there are 3 loops tight together at the top of the nose, you could easily delete the middle or bottom one. That would give you better spacing and get rid of that triangle you have just now
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www.benjaminclark.net Last edited by benclark; 12-16-2007 at 06:17 PM. |
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#218 (permalink) |
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Artist
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![]() ![]() ![]() The basic shape of the head being now less or more done, another round of critiques would be in order. One point in particular would be best seen in the third render where the neck ends, I'm not too sure if the current solution is too good, so if anyone can come up with a better idea for it I certainly wouldn't mind. Usuals for C&C apply. And thanks Alchemist for the crits. 1084 tris. EDIT: Please do ignore the wideness (well the lack of it really) of the head, I've fixed that already.
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Thujalvi |
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#220 (permalink) |
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Senior Artist
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THat looks awesome cigano
![]() I was pretty bored tonight and decided to try some cave modeling on max... thanks hourences for the great tutorial ![]() ![]() Now I need to figure out vertexpainting and add lots of details to it so I can have something good for my portfolio ![]()
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