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Old 04-08-2010, 02:49 PM   #2141 (permalink)
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Medic push cart-thingy. From concept by Paul Richards.
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Old 04-08-2010, 04:54 PM   #2142 (permalink)
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Last update on this for a while whilst I do some real work



The base gun still needs a cleaning rod and a few extra details on the folding stock. After that, it's the awesome russian red dot sights and grenade launchers.


EDIT: I really have more important things to be doing...

Last edited by tigger; 06-08-2010 at 12:58 AM.
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Old 06-08-2010, 02:30 AM   #2143 (permalink)
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HAIR >_<
The base model of my character is only ~5500
but with the hair its already at 10K

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Old 08-08-2010, 05:34 AM   #2144 (permalink)
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Hey guys! was wondering if you had any comments on my outdoor trashcan

I think it's too low poly for a UDK environment right? well here it is ^^

*Flakk ; Have I seen that thing before in some video? looks cool!

Oh btw need some help on the edges of the opening, keeps on bugging do I need to add more tri's there?
THANKS!
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Old 10-08-2010, 07:33 AM   #2145 (permalink)
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Quote:
Originally Posted by nazul View Post

*Flakk ; Have I seen that thing before in some video? looks cool!
Not that identical one, but you probably saw something very similar ;P.
Project Workflow: Creating a Next-Gen Sci-Fi Prop – Day 1 | Cgtuts+

The concept I used was different and I also added stuff that wasn't on the concept. But yea I've been doing it while watching/listening to that tutorial (which is wonderful btw) ^^.
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Old 10-08-2010, 08:55 PM   #2146 (permalink)
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Last edited by Elliott; 10-08-2010 at 11:21 PM.
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Old 11-08-2010, 04:16 AM   #2147 (permalink)
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breaking the 8K wall (polygons, 4-side)
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Last edited by pignaccia; 11-08-2010 at 06:21 AM.
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Old 12-08-2010, 08:44 AM   #2148 (permalink)
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There's still a few errors here and there I got to get rid of, and I still got a lot of details to add + the top part and magazine.

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Old 12-08-2010, 08:54 AM   #2149 (permalink)
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@ Elliot, really nice room, I personally wouldn't recommend doing the wireframe render like that. It makes everything a bit messy and hard to see.
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Old 12-08-2010, 09:37 AM   #2150 (permalink)
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Quote:
Originally Posted by joukejan View Post
@ Elliot, really nice room, I personally wouldn't recommend doing the wireframe render like that. It makes everything a bit messy and hard to see.
Cheers Joukejan, what would you recommend, it's mainly for a thumbnail for my portfolio site. Unreal triangles are a bit messy aye :P.

More progress, going to give the walls some love before working back on the main sets again.

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