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#2031 (permalink) |
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Industry Artist
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Looking cool, dude.
Not sure about the wrinkles on her back or top half of her chest/armpits. They look like they've just been put there for the sake of it rather than taken from reference. |
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#2033 (permalink) |
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Senior Member
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I'd make his chin slope more into his neck and possibly reduce the depth of the bags in the corner of his eyes - but it certainly looks like him, nice going!
![]() Working on an abandoned school thats slowly crumbling and decaying, quite a few texture alignment errors ![]() |
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#2037 (permalink) |
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Senior Member
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- 39
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70s Dodge Van.
Weirdly, for a fairly ubiquitous vehicle there are sod all decent blueprints about, so the front is sort of guesswork at present. There's some hateful geometry in there that I'll clean up once I'm more confident about the overall shape and it's taking longer that I'd like, but not so bad so far. Oh, the bumper has way more polies than it needs, but with stuff like that I find it easier to start high and faff with the shape and do a properly optimised one later. ![]() |
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#2039 (permalink) |
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New Member
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- 5
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This is already out of date. It is a Zbrush model, but I plan on baking it into a low detail version for use in UDK. I like to think of myself as a level designer so I am surprised with how this guy is turning out, consider that he is one of my first character models.
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