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Old 02-03-2010, 06:57 AM   #2031 (permalink)
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Looking cool, dude.

Not sure about the wrinkles on her back or top half of her chest/armpits. They look like they've just been put there for the sake of it rather than taken from reference.
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Old 03-03-2010, 08:37 AM   #2032 (permalink)
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Currently working on a John Cleese sculpt for a school assignment ^^

C&C is welcome !

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Old 06-03-2010, 12:31 PM   #2033 (permalink)
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I'd make his chin slope more into his neck and possibly reduce the depth of the bags in the corner of his eyes - but it certainly looks like him, nice going!



Working on an abandoned school thats slowly crumbling and decaying, quite a few texture alignment errors
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Old 06-03-2010, 08:00 PM   #2034 (permalink)
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Screenshot in CE2. Trying to get my texturing as realistic as possible within the limitations of an engine. I need to replace the Crysis vegetation.

One of my first baked textures, crits welcome.

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Old 07-03-2010, 11:56 AM   #2035 (permalink)
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Started this today, out of boredom. It's the first piece of 3D I've done outside of work in well over a year.. I'm far too lazy

Still need to play about with proportions and shapes before I start doing some details.
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Old 07-03-2010, 08:56 PM   #2036 (permalink)
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Pasty head! Looking foward to seeing it finished
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Old 08-03-2010, 10:35 AM   #2037 (permalink)
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70s Dodge Van.

Weirdly, for a fairly ubiquitous vehicle there are sod all decent blueprints about, so the front is sort of guesswork at present. There's some hateful geometry in there that I'll clean up once I'm more confident about the overall shape and it's taking longer that I'd like, but not so bad so far. Oh, the bumper has way more polies than it needs, but with stuff like that I find it easier to start high and faff with the shape and do a properly optimised one later.

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Old 12-03-2010, 08:47 PM   #2038 (permalink)
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Old 12-03-2010, 09:43 PM   #2039 (permalink)
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This is already out of date. It is a Zbrush model, but I plan on baking it into a low detail version for use in UDK. I like to think of myself as a level designer so I am surprised with how this guy is turning out, consider that he is one of my first character models.
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Old 12-03-2010, 11:58 PM   #2040 (permalink)
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Mid Term

Had 1 week to model/texture these buildings for the midterm. Then had another week added to complete it. Other Classes kepted me from using the second week.

134,660 tris

(this is my first model pic, hope it works)
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