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#2016 (permalink) |
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Frequenter
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bbob - Thanks for the feedback! Actually i played around with it for ages, until i discovered Xoliul's shader with cubemap support. So it already has a cubemap
![]() Schaefft - Heya! Now let's see yours ![]() |
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| The Following User Says Thank You to airage For This Useful Post: |
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#2018 (permalink) | |
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Forum Leader
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Quote:
Not as many details, kept it close to the reference. Normalmap baked from a highpoly mesh.![]() ![]() ![]() Pictures were taken with Xoliuls Viewportshader. ![]() If you wanna know how I make that gold, I use a pretty dark gold color for the diffuse, a brighter gold for the spec and a pretty high spec level in the shader. The cubemap just adds some reflections (that you cant really see on the metal parts on those pics ). Lights adds additional realism.![]() |
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