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Old 23-01-2010, 07:24 PM   #1991 (permalink)
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A few Early shots of a female amatomy study.
Making sure I can still to characters after doing cars for so long.


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Old 24-01-2010, 06:38 AM   #1992 (permalink)
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Still a work in progress. . .I have some issues and bugs I need to adress on the mesh.

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Old 24-01-2010, 07:29 AM   #1993 (permalink)
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wow some pretty awesome work
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Old 26-01-2010, 02:22 AM   #1994 (permalink)
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Old 26-01-2010, 03:09 PM   #1995 (permalink)
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District 9 mod? You guys are my heroes!
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Old 27-01-2010, 03:42 AM   #1996 (permalink)
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I really like this one
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Old 27-01-2010, 09:46 AM   #1997 (permalink)
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started this months ago and never got around to finishing it, wraping it up now :]



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Old 27-01-2010, 10:28 PM   #1998 (permalink)
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Trying to chill out and get back into modelling after a long break. Low poly for the lower receiver and stock/pistol grip are done, need to add some sights to the high poly and finish the low poly as well. I'm gonna do a few different versions, one silenced, etc., trying to keep all the maps/uvs as modular as possible. Does anyone know how the camo's in cod are done? Are they overlays or just alternate textures?
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Old 31-01-2010, 06:02 PM   #1999 (permalink)
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Old 05-02-2010, 06:41 AM   #2000 (permalink)
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Quote:
Originally Posted by tigger View Post


Trying to chill out and get back into modelling after a long break. Low poly for the lower receiver and stock/pistol grip are done, need to add some sights to the high poly and finish the low poly as well. I'm gonna do a few different versions, one silenced, etc., trying to keep all the maps/uvs as modular as possible. Does anyone know how the camo's in cod are done? Are they overlays or just alternate textures?
alternate textures mate
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