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Old 25-12-2009, 02:34 AM   #1971 (permalink)
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Been working on this one for a few days now. Using Google Streetview as a reference. Still lots to do.
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Old 30-12-2009, 02:26 PM   #1972 (permalink)
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I need some help on this texture I am not sure what to do on the back part (the adjusting part).

Last edited by Surfa; 30-12-2009 at 03:50 PM.
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Old 30-12-2009, 07:02 PM   #1973 (permalink)
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Sculpting a little Alien Head

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Old 01-01-2010, 04:17 PM   #1974 (permalink)
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i been working on a Highpoly M4A1 also working on a lowpoly
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Old 01-01-2010, 04:18 PM   #1975 (permalink)
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i am working on a m4a1 Highpoly also working on a lowpoly one
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Old 03-01-2010, 08:37 AM   #1976 (permalink)
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Sry for dubel post still trying to learn this site
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Old 04-01-2010, 11:46 AM   #1977 (permalink)
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Messing with modular stuff and zBrush pipelines, just a few hours doodling but I'm fairly pleased (with the wall at least). Used modo, zBrush and Photoshop.

Had to stop it mid-way through making the path texture so it's seriously dodgy.

Based on the technique exampled in Peris's Generic Wall Tutorial (obviously, though, his is a lot better than mine).

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Old 07-01-2010, 10:08 AM   #1978 (permalink)
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just a funky stalker styled thing i cooked up to try get my 3d juices flowing. one 1024x2 texture with diffuse spec and normal. probably a bit heavy handed in the dirt dept, and resolution is a bit off, but it will do for the minute.

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Old 07-01-2010, 06:44 PM   #1979 (permalink)
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It's a normal map murdering machine isn't it?
Modeling/texturing looks good, your next-gen approach kills it.
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Old 08-01-2010, 01:07 AM   #1980 (permalink)
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Quote:
Originally Posted by WesleyTack View Post
It's a normal map murdering machine isn't it?
Modeling/texturing looks good, your next-gen approach kills it.
yup. thats what it is. i was wondering. lol. oh ya, the normal map is a total rush job. i just got sick of looking at it.
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