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Old 23-10-2009, 03:08 PM   #1931 (permalink)
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Finally got a little free time to do some work myself.



Its complete with Diffuse, normal and specular maps, all at the size of 512x512.
High-poly made in ZBrush.

Edit:// Removed the old image and added the new one.
New one contains: Optimized mesh, sharpened textures and generally more details.
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Last edited by Kosai106; 23-10-2009 at 08:14 PM. Reason: Read the post.
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Old 24-10-2009, 10:30 AM   #1932 (permalink)
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Xaku, that rubble pile could defintiely do with having a more irregular base. Like rocks and bricks jutting out instead of the straight lines you have now. Don't know if the budget will allow it but it would look a bit better imo.
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Old 25-10-2009, 06:50 PM   #1933 (permalink)
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Hey xaku, the rocks look good, Id like to suggest using a alpha channel that goes around the bottom next time that forms the shape of the individual rocks.
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Old 27-10-2009, 08:33 AM   #1934 (permalink)
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Not game art, but something I did at work..

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Old 28-10-2009, 11:14 AM   #1935 (permalink)
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My first environment and use of unreal, got tons still to do
concept by Farzad Varahramyan, for Darkwatch on the old xbox



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Old 28-10-2009, 01:16 PM   #1936 (permalink)
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shocker?

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Old 28-10-2009, 05:54 PM   #1937 (permalink)
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I did a quick pipe for a modification I'm working on.


Now I'll move on to the rest of the pipe system. Urgh, so many variations.
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Old 03-11-2009, 09:22 PM   #1938 (permalink)
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Old Gas Pump... Just for fun / practice

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Old 05-11-2009, 07:52 PM   #1939 (permalink)
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/\ that looks nice


finally decided to do something non-halo
i need better practice with scratches :C
also i didnt make the model got it from fps banana

Last edited by onotix; 05-11-2009 at 07:57 PM.
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Old 06-11-2009, 05:47 AM   #1940 (permalink)
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hmm not quite game-art but this is some of the various stuff im working on nowadays...

everything 3d...

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