| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1931 (permalink) |
|
Frequenter
![]() 94
- 13
|
Finally got a little free time to do some work myself.
![]() ![]() Its complete with Diffuse, normal and specular maps, all at the size of 512x512. High-poly made in ZBrush. Edit:// Removed the old image and added the new one. New one contains: Optimized mesh, sharpened textures and generally more details. Last edited by Kosai106; 23-10-2009 at 08:14 PM. Reason: Read the post. |
|
|
|
|
|
#1935 (permalink) |
|
Senior Member
|
My first environment and use of unreal, got tons still to do
![]() concept by Farzad Varahramyan, for Darkwatch on the old xbox ![]() ![]()
__________________
My portfolio |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |