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Old 16-10-2009, 04:29 PM   #1921 (permalink)
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what can I say? It's a tree. About 687 tris.




[edit]

textures updated:


Last edited by corvolive; 16-10-2009 at 05:18 PM. Reason: updating textures...
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Old 16-10-2009, 07:55 PM   #1922 (permalink)
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Im sick so i did this today
I can't get the high poly to project on to the low poly right. theres all these smoothing errors in the map.
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Old 17-10-2009, 06:34 PM   #1923 (permalink)
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a couple of assets for a mod im currently working on and an arcade machine for the ZPS mini comp





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Old 18-10-2009, 02:00 AM   #1924 (permalink)
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Here is wat im workin on
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File Type: jpg 04.jpg (33.9 KB, 12 views)
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Old 18-10-2009, 06:40 AM   #1925 (permalink)
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Old 18-10-2009, 10:58 PM   #1926 (permalink)
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Found the concept art on google, it inspired me so I modeled it :P
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Old 19-10-2009, 10:34 AM   #1927 (permalink)
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@ Disaster: Incase you didn't know, that piece of concept is from Natural Selection 2.
Looks good though man, very good!
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Old 19-10-2009, 10:57 AM   #1928 (permalink)
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Sweet work, dude Get that sucker a low poly mesh, bakes and a texture
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Old 20-10-2009, 01:21 AM   #1929 (permalink)
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Here my M4A1) Low-poly version in progress
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Old 23-10-2009, 04:56 AM   #1930 (permalink)
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starting up a sci fi scene, pillar concept by Paul Richards from Quake 4. Crysis screenshot:

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