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Old 10-10-2009, 10:37 AM   #1911 (permalink)
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is it?
i could turn up the omni light higher.
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Old 11-10-2009, 12:37 AM   #1912 (permalink)
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John Locke, from Lost series.





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Old 11-10-2009, 06:30 AM   #1913 (permalink)
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Good job

Recognized him even before reading
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Old 11-10-2009, 07:48 AM   #1914 (permalink)
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Hah, me 2, good job on that texure, it isnt a photo right?
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Old 13-10-2009, 02:04 PM   #1915 (permalink)
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thanks

I'm painting the texture based on some photos of him, not using the photos as texture.
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Old 15-10-2009, 04:54 AM   #1916 (permalink)
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A highpoly sculpt of a zombie I'm doing, still very WIP.

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Old 15-10-2009, 07:38 AM   #1917 (permalink)
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Quote:
Originally Posted by corvolive View Post
sure, here it goes:

mouth modelling timelapse

It's not exactly a tutorial, it's a timelapse showing how to model a mouth.

You could also have a look here.

You can find a lot of videos like that on youtube, some better than others, but still very usefull if you just started sculpting on zbrush.

Remember that's is crucial to have anatomy knowledge before drawing/modeling cartoonish characters.

And good luck
gettin` better

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Old 15-10-2009, 12:56 PM   #1918 (permalink)
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Bertie, the pipebomb robot, from Robots vs. Zombies.
Still needs diffuse finishing, before spec and detail maps.
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Old 15-10-2009, 08:03 PM   #1919 (permalink)
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gettin` better


much better!



and lovely droid so far, glenatron
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Old 16-10-2009, 02:37 PM   #1920 (permalink)
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Finished the Ornamental part to the spine of my axe, many thanks to HAL and Ranger on CDG for giving me tips on how to build the topology (organics or such aren't my forte!)

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Last edited by SureShot; 16-10-2009 at 02:40 PM.
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