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#1901 (permalink) |
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New Member
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very shiny skin, looks like some kind of plastic. I don't know if that is what you are trying to achieve, a toy-look maybe, but it looks weird to me. I also think that the whole texture is "too little" defined, and there's some anatomy errors around the mouth area. Doesn't seems to fit the rest of his face. I like the shape of the nose and how it integrates with the eyes btw, but looks like you still have a long road to run on this one. |
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#1903 (permalink) |
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Industry Artist
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onionhead_o: That's looking promising but I think you could really push the lighting some more. Right now it's very evenly lit across the entire room and there's very little contrast or focus. Some brighter lights and more contrast in the scene would help it pop a load more. It'd be nice to see some light sources, too.
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#1904 (permalink) |
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Frequenter
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I'm working through the weapon creation tutorial I found on these very forums. Highly informative for the beginner
![]() Just got done with the high poly ![]() |
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#1906 (permalink) | |
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New Member
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Quote:
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#1907 (permalink) | |
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New Member
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Quote:
mouth modelling timelapse It's not exactly a tutorial, it's a timelapse showing how to model a mouth. You could also have a look here. You can find a lot of videos like that on youtube, some better than others, but still very usefull if you just started sculpting on zbrush. Remember that's is crucial to have anatomy knowledge before drawing/modeling cartoonish characters. And good luck ![]() |
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