Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 02-10-2009, 05:01 AM   #1891 (permalink)
Industry Artist
Talon's Avatar
Winner of Speed Texturing Golden Star 
Talon's User Activity: 10/10
3,798 - 1,359
Great stuff GhostD Nice use of sharp creases and round forms.
__________________
> My Portfolio
> Supporter of good crits.
Talon is offline   Reply With Quote
Old 02-10-2009, 09:16 AM   #1892 (permalink)
Senior Member
Jimi's Avatar
Jimi's User Activity: 0/10
1,025 - 97
The animated gif was cool. Nice to see a bit how you did it Yea, and the model looks good too!
__________________
zbang!
My 3d sketchbook - Swamp Warrior
Jimi is offline   Reply With Quote
Old 02-10-2009, 05:00 PM   #1893 (permalink)
New Member
corvolive's Avatar
corvolive's User Activity: 0/10
34 - 1



A sci-fi box i'm workin on
the polycount is about 210
corvolive is offline   Reply With Quote
Old 03-10-2009, 08:39 PM   #1894 (permalink)
Freelancer
Tiros's Avatar
1st Place 1st Place Winner of Speed Texturing Winner of Speed Modeling Winner of Speed Texturing Winner of Speed Texturing Silver Star 
Tiros's User Activity: 10/10
2,472 - 722
Just something I did recently. Consists of a straight tiling piece and a 90* corner piece. Atm it's not really meant for fully closed roofs, more like overhang pieces on walls.. and therefore the intersecting meshes on the top. Might add something to hide those bits if we'll need to make a full roof out of it.



The golden end of the ridge on the corner will most likely be refined a bit later

Last edited by Tiros; 03-10-2009 at 08:41 PM.
Tiros is offline   Reply With Quote
Old 03-10-2009, 08:49 PM   #1895 (permalink)
Forum Leader
Sir Apple's Avatar
Sir Apple's User Activity: 1/10
674 - 101
Quote:
Originally Posted by Tiros View Post
Just something I did recently. Consists of a straight tiling piece and a 90* corner piece. Atm it's not really meant for fully closed roofs, more like overhang pieces on walls.. and therefore the intersecting meshes on the top. Might add something to hide those bits if we'll need to make a full roof out of it.



The golden end of the ridge on the corner will most likely be refined a bit later
Looking nice dude.

I like how you added those little design patterns on the ends of the roofing tiles.

~Apple
__________________
LinkedIn
Sir Apple is offline   Reply With Quote
Old 04-10-2009, 02:38 PM   #1896 (permalink)
New Member
onotix's Avatar
onotix's User Activity: 0/10
9 - 0


model by cmt skin by onotix

btw i like that Asian roof thing
onotix is offline   Reply With Quote
Old 04-10-2009, 06:52 PM   #1897 (permalink)
New Member
Sheer's Avatar
Sheer's User Activity: 0/10
14 - 1
Me and a friend are doing a halo styled map for Crysis. Im trying some new rock modeling stuff after observing others.







I did a quick import, to see how it would be looking so far. I was told I was going to need to add more poly's, so I'll be doing that soon.

__________________
Sheer is offline   Reply With Quote
Old 05-10-2009, 02:33 AM   #1898 (permalink)
New Member
corvolive's Avatar
corvolive's User Activity: 0/10
34 - 1
nice rocks so far, Sheer. Keep it up.

here's my sci-fi box updated:

corvolive is offline   Reply With Quote
Old 05-10-2009, 10:54 AM   #1899 (permalink)
New Member
onionhead_o's User Activity: 10/10
44 - 76
dungeon scene wip





onionhead_o is offline   Reply With Quote
Old 05-10-2009, 01:25 PM   #1900 (permalink)
B0T
New Member
B0T's Avatar
B0T's User Activity: 0/10
17 - 4
B0T is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 10:59 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net