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#1894 (permalink) |
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Freelancer
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Just something I did recently. Consists of a straight tiling piece and a 90* corner piece. Atm it's not really meant for fully closed roofs, more like overhang pieces on walls.. and therefore the intersecting meshes on the top. Might add something to hide those bits if we'll need to make a full roof out of it.
![]() The golden end of the ridge on the corner will most likely be refined a bit later ![]()
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 03-10-2009 at 08:41 PM. |
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#1895 (permalink) | |
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Forum Leader
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Quote:
I like how you added those little design patterns on the ends of the roofing tiles. ![]() ~Apple
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#1897 (permalink) |
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New Member
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Me and a friend are doing a halo styled map for Crysis. Im trying some new rock modeling stuff after observing others.
![]() ![]() ![]() I did a quick import, to see how it would be looking so far. I was told I was going to need to add more poly's, so I'll be doing that soon. ![]() |
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