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Old 25-08-2009, 07:44 PM   #1831 (permalink)
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A bridge walkway that will be used for game play, players will come outside of the building factory run across it and will be able to go down by either jumping of the end into a boat or take ladders down on to the docks.

*edit*
It's build with existing scene materials and pretty low-poly because it's a huge area and performance will be a bitch.

http://farm4.static.flickr.com/3498/...16594778_o.jpg
http://farm3.static.flickr.com/2672/...9c38c71b_o.jpg

Last edited by WesleyTack; 02-09-2009 at 08:54 AM.
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Old 29-08-2009, 04:33 PM   #1832 (permalink)
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I was too lazy to make a separate thread for this, but I've been working on it for a while (some parts were quite challenging).

If anyone has some quick crits I'd appreciate it!

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Old 30-08-2009, 06:05 PM   #1833 (permalink)
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Old 31-08-2009, 01:07 AM   #1834 (permalink)
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Quote:
Originally Posted by Jimi View Post
I like the texture on the pillar, but the rounded tiles on the corners are a bit mhmm... Usually when I've seen this kind of pillars, the corners have been just concrete, and the tiles are just decorations on the sides of the pillar..
bullnose tile like that are quite popular in many high radii as shown

Love to see the progress shots on everybody's work as well.

Well I spent more time looking for reference on this guy than I did doing any actual modeling. Only about half an hour right so why am I posting? Probably because I won't get to touch maya for a few months as I sort a cross country move. So here's my rex. This is the second go at a rex. I stalled on the feet last time I tried. This time I seem to be borking the head. Gonna have to find settle on an oblique reference shot before I go any further. But I intend to finish one of these guys. And then sell it to Steven Spielberg for lots of dough...

If I get time to hit it again I'll post up
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File Type: jpg rexPreview.jpg (98.2 KB, 12 views)
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Old 31-08-2009, 01:57 AM   #1835 (permalink)
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@ HollowIchigoBanki; Looks good, the handle I mean. The blade.. Not so good, it isn't very sharp.
It wouldn't even manage to cut through hot butter. It looks like butter. :<

Try to work on it a bit more and I'm sure it'll be great!
Keep it up!
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Old 31-08-2009, 02:46 AM   #1836 (permalink)
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Oh, and hello everyone! ^_^
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Old 31-08-2009, 11:47 AM   #1837 (permalink)
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Quote:
Originally Posted by Kosai106 View Post
@ HollowIchigoBanki; Looks good, the handle I mean. The blade.. Not so good, it isn't very sharp.
It wouldn't even manage to cut through hot butter. It looks like butter. :<

Try to work on it a bit more and I'm sure it'll be great!
Keep it up!
Cheers for the comment this is only my second high poly model ever so I am still pretty new to it, I have finished all except the blade, i started a tread on it I have got some help so I will finish the blade off today i hope!

Here the latest well as far as i think i will take it! i really need more practice with texturing rather than anything else.


Last edited by HollowIchigoBanki; 31-08-2009 at 02:04 PM.
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Old 01-09-2009, 12:19 PM   #1838 (permalink)
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Good Morning!

These are two of the four projects I'm working on.

The unwraps on the other two are hideous at the moment so I chose not to share them out of shame.
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File Type: jpg AAmundson_MadcatWire.jpg (167.6 KB, 54 views)
File Type: jpg AAmundson_A10.jpg (219.8 KB, 58 views)
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Old 01-09-2009, 09:08 PM   #1839 (permalink)
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AAmundson: Madcat & A-10 are lookin' good. I love A-10s. Quick question though - did you line up the side profile with an A-10 ref sheet? The cockpit window bubble thing seems too long to me. Here's an A-10 blueprint I had lying around from a past project you can use if you don't have one already.
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Old 02-09-2009, 08:09 AM   #1840 (permalink)
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Well, I thought it was lined up, but I just reopened max, and checked the model against my references. You're right, the cockpit bubble is just a bit too big for the body of the plane. I'll have to go over the model again and make sure everything is to scale.

Good eye, pants!
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