Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 21-07-2009, 02:32 PM   #1781 (permalink)
New Member
Newbkilla's Avatar
Newbkilla's User Activity: 0/10
52 - 5
Quote:
Originally Posted by onotix View Post
first texture ive ever really done

i thought it came out pretty good
For your first skin, coming from you, that is great . How large is the texture size? For a great references for the skin, look at disasters skin.

http://i266.photobucket.com/albums/i...216/ar-new.jpg

For some basic metal, check this link: HOME

Keep working on it. Also, who unwrapped it? I didn't know you could unwrap, lol.

Edit: Your scratches are majorly off, lol.
Newbkilla is offline   Reply With Quote
Old 21-07-2009, 04:30 PM   #1782 (permalink)
New Member
onotix's Avatar
onotix's User Activity: 0/10
9 - 0
its cads ar from the map hayabusa ruined :P
and im redoing my scratches lol
onotix is offline   Reply With Quote
Old 26-07-2009, 01:58 AM   #1783 (permalink)
New Member
ICEE's User Activity: 0/10
25 - 4
A reload animation i did with a glock modeled by a guy named legionaire. The first person rig is from cod4.



Criticism and commnets requested.

Edit: this is meant to be a take on team fortress 2's scout pistol reload animation. Not meant to have any realism, I'm just trying to expand my style. The gif runs a little too fast on firefox, and a little too slow on chrome and IE. I havent tried it on anything else.

Last edited by ICEE; 26-07-2009 at 02:01 AM.
ICEE is offline   Reply With Quote
Old 27-07-2009, 01:34 AM   #1784 (permalink)
New Member
jubba's User Activity: 0/10
2 - 0
here shotgun i am working on.



i need to finish bumb there and small detail and i should be done with high poly.
jubba is offline   Reply With Quote
Old 27-07-2009, 01:40 PM   #1785 (permalink)
New Member
Haiiro's Avatar
Haiiro's User Activity: 0/10
48 - 3
Hey guys, this is my first post. Been modelling for about 6 months all together, been in uni learning soft body modeling a bit (3 hours of tutorials so far?) so im pretty much teaching myself now.

This is just a dock im worrking on, not really gotten around to texturing yet, still really rough on how to go about UV mapping so im still in the early stages. Regardless; let me know what you think.


Haiiro is offline   Reply With Quote
Old 27-07-2009, 06:27 PM   #1786 (permalink)
Frequenter
aphexx's Avatar
aphexx's User Activity: 2/10
142 - 63
hi icee, your reloading sequence look innovative but also a bit fragile. everytime he throws the gun around, i am like "oh no he will drop the gun".
i would better go for something more traditional instead! a standard "weapon in hand" reload. I'm sure you can get some innovation also in that type of animation!


anyway, i also got something to show off...
i'm currently working on stones again...here is one...
this is a weird stone, half of sediments and half of sandstone
but on the other hand its reuse value is high.

__________________
regards, sascha
my blog
aphexx is offline   Reply With Quote
Old 27-07-2009, 06:44 PM   #1787 (permalink)
Senior Member
glynnsmith's Avatar
Winner of Speed Modeling Golden Star 
glynnsmith's User Activity: 10/10
2,547 - 869
Apologies in advance for the lack of depth in these quick comments. Take them for that they are :P

isilme - Lovely. Even if it doesn't work in a practical way, it's interesting enough to look at

redmond - Looking cool so far, dude. The saturated colour of that normal map (if it's a normal map) makes it hard to see the dark, less-saturaed bits of the diffuse, but from what I can see you're making solid progress.

onotix - Not bad at all for a first bash. You're really lacking some texture and I think your scratches are overdone a bit, but it's a good sign that you're thinking about these things. A lot better than my first effort

ICEE - Nice play speed. Reminds me of the scout's pistol reload anim from TF2, which is cool. Looks like the back of the pistol intersects the inner part of the thumb when it swings round and the mag eject looks a little funny. Other than that, it's a fine job.

jubba - looking good so far, man. It'd be nice to get more interest on the barrel, if possible. I know you're not finished, but it looks a bit boring up the front. The back's grabbing all the focus which, come to think of it, might not make any difference if it's gonna be seen in the first person view :P

Haiiro - Love it so far, but I have to ask about the tri-count on this. Looks like it might be a bit too costly. Otherwise, I like it

aphexx - I think you've got the forms and the actual stone/rock patterns down really well here. I'd love to see some sharpness in the textures though. Other than that, rock on!

Keep it up, you lot. Some really cool work on this page. More please!
__________________
Glynn Smith (Portfolio)
glynnsmith is offline   Reply With Quote
The Following User Says Thank You to glynnsmith For This Useful Post:
Old 27-07-2009, 09:51 PM   #1788 (permalink)
New Member
Haiiro's Avatar
Haiiro's User Activity: 0/10
48 - 3
glynnsmith - thank you yeah it's still a work in progress, the actual dock is 8200 Tri's and the rest is another 10000 (18-20k in all), its quite high to any other model i've done but saying this i've no idea what the Tri limit would be to something like this, i've always worked with Props with a certain amount of Tri's but an actual scene is something i don't know anything about.

Does anyone know what Tri count i should be aiming for in a small scene like this?
Haiiro is offline   Reply With Quote
Old 27-07-2009, 09:55 PM   #1789 (permalink)
Senior Member
Pankake's Avatar
Golden Star 
Pankake's User Activity: 10/10
1,733 - 429
If it's as small an area as you can see there, all detailed up, maybe 80-100k ish.
__________________
Good Crit!
Aaron Clifford
London, UK
Sketchbook thread
Aaron Clifford Portfolio
Pankake is offline   Reply With Quote
The Following User Says Thank You to Pankake For This Useful Post:
Old 27-07-2009, 10:20 PM   #1790 (permalink)
New Member
Haiiro's Avatar
Haiiro's User Activity: 0/10
48 - 3
thanks, i guess i'm heading in the right direction then. I'll be more careful with tri count and trying to get it down for now; better to have as much free space as i can before detailing.
Haiiro is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 10:55 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net