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Old 15-06-2009, 08:27 PM   #1731 (permalink)
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Old 16-06-2009, 11:55 PM   #1732 (permalink)
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Old 17-06-2009, 12:01 AM   #1733 (permalink)
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stupid little sci-fi/futuristic hall way
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Old 17-06-2009, 12:58 AM   #1734 (permalink)
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Old 18-06-2009, 08:22 PM   #1735 (permalink)
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Quote:
Originally Posted by Kosai106 View Post
I finished up the texture about 1 hour ago. Now I just need to get the normal map down and perhaps a specular.


And in case you can't guess it; Its going to be a replacement for the demomans grenade launcher in TF2.
Very interesting, it definitely seems to match TF2's graphical style.
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Old 19-06-2009, 09:04 AM   #1736 (permalink)
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im digging the creativity REEKE!

hey kosa, that looks nice but I would up the specular on the barrel and everything else I guess.

Last edited by Dennispls; 19-06-2009 at 09:23 AM. Reason: Please edit your post next time instead of doubleposting.
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Old 20-06-2009, 04:03 AM   #1737 (permalink)
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Quote:
Originally Posted by snake85027 View Post
hey kosa, that looks nice but I would up the specular on the barrel and everything else I guess.
Thanks. But I can't really 'up the specular' seeing as there's none in that render.
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Old 20-06-2009, 04:30 AM   #1738 (permalink)
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put a specular map on it
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Old 22-06-2009, 11:26 PM   #1739 (permalink)
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sort of a topology study. going to be used for a realtime simulation software. but may also serve me as basemesh in future.
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Old 24-06-2009, 02:16 PM   #1740 (permalink)
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finishing off hp work
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