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Old 30-04-2009, 08:52 PM   #1611 (permalink)
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Thanks, ICEE. Actually, before the other accessories were added, the flashlight was just attached to the pump.
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Old 01-05-2009, 06:05 PM   #1612 (permalink)
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Last edited by laughing_bun; 01-05-2009 at 07:03 PM.
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Old 01-05-2009, 06:08 PM   #1613 (permalink)
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What's this laughing_bun? Mr TV head? Give us some info!
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Old 01-05-2009, 07:24 PM   #1614 (permalink)
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Its this, I posted it in the concept thread a while back. I redid some of the design and am still working on pulling it together into a cohesive character. Basically he has been strapped to this machine and is meant to relay information on the battlefield, but also has the ability to unleash harm unto people, against his own will. I could just see him in a Halo or Metal Gear type game flying around while you shoot at him with a shotgun. The screen would display messages for you as you did damage to him, that sort of thing.



Here is a short monologue I wrote for this guy, it gives a little insight into what his deal is:

"What monstrosity is this that I have I become? Shackled to this infernal machine, is that my eternal fate? A messenger whose only messages are stamped with woe. My heart beat replaced by the persistent hum of a metal tomb and as the reflection of hot glowing red rains down upon me, I realize. I am stuck somewhere between limbo and hell, where I daily recite the only verse I know “do not fear, I have only come for your soul”.
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Old 01-05-2009, 07:36 PM   #1615 (permalink)
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Oh right, yeah I remember that guy.
First thing that strikes me is the whole top half looks a lot "cuter" than in your concept, like the forms are a lot smoother and more bubbly, whereas the concept's suit feels more mechanical and military-like. I like in the concept, the way the suit gradually becomes large towards the top, yet on the model it's like tiny legs>BLAM! Massive robo suit. I honestly can't imagine a man's legs being able to support something like that :P. Also judging by his leg size, I don't think his head would be able to make it up to the glass area.
I think if you tame the proportions of the suit a bit more and bring a bit of the concept's style into the model, it'd look ace .
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Old 01-05-2009, 10:10 PM   #1616 (permalink)
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Cool design of the flying character, immediately reminded of the Quake 2 flying enemy.
Did you get some inspiration from this, or is it a coincidence? Would definitely be a cool re-design if it were.

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Old 02-05-2009, 05:11 AM   #1617 (permalink)
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ha thats funny, ive actually never seen that thing in my life
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Old 02-05-2009, 09:09 AM   #1618 (permalink)
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So I have seen this car on Google (I drive a 98 Honda civic xli, so don’t ask me "what is this car"). Any way I modeled something that looks kind of like it. A friend of mine asked me for that model to texture it because he knows I can't do it.





Watched that George coloony movie "o brother where art thou" and in that movie there was a kid liked the idea about him and thought he would be a perfect character for the car.

Tried to model him. Feels like Something is missing there, I don’t know.







Just a quick pose to get the driver feel to it.









Still adding some more details here or maybe I will just put it in the "maybe one of these days" folder.
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Old 02-05-2009, 10:34 PM   #1619 (permalink)
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After the soulcrushing realization that my double revolver design was unnecessary (lol) I began work on something more simple. A shovel

and here it is.





Added in edit:
1498 triangles

im a TERRRRIBLE texturer so when it comes time to do that, It wont look quite as nice

Last edited by ICEE; 03-05-2009 at 05:09 PM.
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Old 03-05-2009, 09:17 PM   #1620 (permalink)
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Decided to fire up Mudbox for the first time. The basemesh was my second head model ever, so I'm sure there were some problems with it.



I'm basically pleased for a first try, but I think I might go back and totally resculpt it later.

Last edited by isilme; 03-05-2009 at 10:50 PM.
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