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Old 09-04-2009, 07:30 AM   #1491 (permalink)
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Looking good as always Wesley, keep posting updates aight!

@Osman: I really dig your lighting, I take that you baked shadowmaps on everything, did you bake those in unreal, or did you use another program for that?
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Old 09-04-2009, 11:16 AM   #1492 (permalink)
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Originally Posted by doylle View Post
Looking good as always Wesley, keep posting updates aight!

@Osman: I really dig your lighting, I take that you baked shadowmaps on everything, did you bake those in unreal, or did you use another program for that?
Thnx, yeah it's all in the editor ofc with some AO in my textures.
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Old 09-04-2009, 01:39 PM   #1493 (permalink)
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I thought i was seeing double there :-P

Off Limits | A Half-Life² Modification | Been a while…

Nuclear Dawn - Screenshots - An Empire soldier guards mighty spider tanks

Don't worry im not accusing anyone of anything, I understand the mapper gave the map to off limits also, just thought it was kinda weird when i recognised it.
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Old 09-04-2009, 03:32 PM   #1494 (permalink)
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currently painting the texture for this guys face
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Old 10-04-2009, 10:08 AM   #1495 (permalink)
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looks a bit too happy for being caught in a metal-necklace.
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Old 10-04-2009, 12:38 PM   #1496 (permalink)
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There's a ton of anatomical inaccuracies about this guy :/ What's he for?
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Old 10-04-2009, 12:46 PM   #1497 (permalink)
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There's a ton of anatomical inaccuracies about this guy :/ What's he for?
Its only for our Games Dev module so I think Ricky is just blasting through it, as long as we have characters its all good
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Old 10-04-2009, 02:59 PM   #1498 (permalink)
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Still WIP
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Old 10-04-2009, 06:28 PM   #1499 (permalink)
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Been working on a car again! love doing cars :P


Planning to do it for gta sa.. And im aware that the bumperstrip looks wierd in the siderender , dont know why its only one the siderender though.
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Old 10-04-2009, 06:41 PM   #1500 (permalink)
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Looks good although the reflections are a bit wavy in the side view due to the differing normals, might need to neaten up the meshflow or add in a couple of polys to help smooth it out.
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