Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 12-01-2007, 02:00 PM   #131 (permalink)
University Student
hamadubai's Avatar
hamadubai's User Activity: 0/10
12 - 0
just an amateur, hope this is at least semi decent :P
hamadubai is offline   Reply With Quote
Old 12-01-2007, 02:04 PM   #132 (permalink)
Artist
TS_Falcon's Avatar
TS_Falcon's User Activity: 0/10
35 - 7
funny story of how I ended up getting hired:
I saw the original post by shinobix on cg chat announcing that he and some others were opening a new studio. so I said congrats and that I was currently working on a new portfolio. (hence my lack of stuff on my site) and I guess he followed the link in my sig to my site and liked what he saw so far. At the same time I was actually doing the barrel art test and was going to do them all and then submit them and beg horribly for a job. so I got a pm from him saying they liked my stuff on my site and wanted to bring me down for a meet and greet. This blew me away and I told them of my plans to do their art test, they were cool with that but the interview was the next day so I only had time to get the barrel done. So i fired that off before I went to the interview. At the interview they said they could easily see I could do props well but were a bit unsure about my ability to do a large environment. So they gave me a week long art test and told me not to worry about the sand bags/zeplin stuff. The art test consisted of a 8 buildings layed out in a street format. cant really say the theme but 8 buildings in 1 week was pretty tight. pulled some 14 hour days, drank an enormous amount of coffee but in the end got it done and they seemed to like it. So overall Im really thankfull that this kinda seemed to plonk down in my lap, I wasn't planning on applying for any jobs for another couple months while i polished the portfolio. I think my varied background might have helped though, Teaching a 3d modeling highschool course, Helping to build training materials for Next Level Games's beijing studio, experience with 3d printing etc, all of which came from working with Bill Henderson at DXLAB. so for that opportunity I am eternally grateful. Well moral of the story seems to be posting on forums almost always yields amazing results.
Cheers guys and thanks for all the congrats.

Last edited by TS_Falcon; 12-01-2007 at 03:04 PM.
TS_Falcon is offline   Reply With Quote
Old 12-01-2007, 05:06 PM   #133 (permalink)
Amateur Artist
svelle's Avatar
svelle's User Activity: 2/10
166 - 8
and again something of me,
i've made a little model of a probiotic drink, i just drunk something of it so i modeled it

render:


wire:


texturemap:


ps. the germans and french people should know this ^^, and maybe some others, too.
svelle is offline   Reply With Quote
Old 12-01-2007, 09:47 PM   #134 (permalink)
New Artist
dawnofwar19's User Activity: 0/10
11 - 0
Just finished this...
Attached Images
File Type: jpg burger.jpg (7.3 KB, 23 views)
dawnofwar19 is offline   Reply With Quote
Old 12-02-2007, 08:05 AM   #135 (permalink)
Freelancer
chris89's Avatar
Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
chris89's User Activity: 3/10
878 - 69
In-game




Zbrush



Zbrush let me down a bit though, i couldnt pump it over 1.8 mil polys and baking the normals and texture gave me seams.
__________________
Quote:
Originally Posted by Armanguy View Post
ben, is it wierd that i want to make love to your model?

Last edited by chris89; 12-02-2007 at 08:42 AM.
chris89 is offline   Reply With Quote
Old 12-02-2007, 11:12 AM   #136 (permalink)
Founder of Statspaddling
Tiros's Avatar
1st Place 1st Place Winner of Speed Modeling Winner of Speed Texturing Winner of Speed Texturing Silver Star 
Tiros's User Activity: 10/10
1,384 - 207
Damn Crhis, that thing looks scary and jucky

Did a great job on that thing!
Tiros is offline   Reply With Quote
Old 12-02-2007, 11:17 AM   #137 (permalink)
Game-Artist.net Staff
Talon's Avatar
Winner of Speed Texturing Golden Star 
Talon's User Activity: 9/10
2,770 - 470
Cool stuff, Chris.

Are you going to go back over the low poly and fit it closer to the shape of the sculpt? His silhouette's changed a fair bit in places.


Btw, svelle, I don't think you need a watermark on that texture. I can almost guarantee you that no one will steal it.
__________________
> My Portfolio
> Hull-Breach Lead Modeler
> Supporter of good crits.
Talon is offline   Reply With Quote
Old 12-02-2007, 11:35 AM   #138 (permalink)
Freelancer
chris89's Avatar
Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
chris89's User Activity: 3/10
878 - 69
thnx guys. Yes Talon that's the next step
__________________
Quote:
Originally Posted by Armanguy View Post
ben, is it wierd that i want to make love to your model?
chris89 is offline   Reply With Quote
Old 12-02-2007, 11:54 AM   #139 (permalink)
Founder of Statspaddling
Tiros's Avatar
1st Place 1st Place Winner of Speed Modeling Winner of Speed Texturing Winner of Speed Texturing Silver Star 
Tiros's User Activity: 10/10
1,384 - 207
Quote:
Originally Posted by Talon View Post
Btw, svelle, I don't think you need a watermark on that texture. I can almost guarantee you that no one will steal it.
Hmm, just thinking, is there any point in watermarking your textures a all? I mean, for unwrapped models. Most of people who could arse themselves to make a copy of your model to unwrap would probobly not. And prolly be good enough to make their own.

Tile textures like the ones on James page, the ones for Hullbreach (Darn nice ones btw ) might probobly be a good idea to watermark I guess, since anyone could make a plane and use them.. But, otherwise, is it really nessecary to watermark textures?

Oh, and btw Svelle, if you want to watermark them, you should also think about repeating patterns, I could easily remove the watermark from that image, as some parts covered by the watermark is available elsewhere on the same texture.

Cheers

Last edited by Tiros; 12-02-2007 at 11:56 AM.
Tiros is offline   Reply With Quote
Old 12-02-2007, 12:08 PM   #140 (permalink)
Game-Artist.net Staff
glynnsmith's Avatar
Winner of Speed Modeling Golden Star 
glynnsmith's User Activity: 6/10
1,450 - 152
Quote:
Originally Posted by hamadubai View Post
just an amateur, hope this is at least semi decent :P
I really like the design for this so far, mate. I take it that this is your high poly base mesh? Any more info about the project?

I'd love to see where this ends up. Keep us updated
__________________
Listen up. I'll only shout this once:

Current Competition - Forum Rules - Constructive Crit
glynnsmith is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 10:38 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net