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#1325 (permalink) |
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Frequenter
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The sackboy looks wicked! i want one
![]() I've been doing my first high poly -> low poly normal map process in Max with a Walther p99. Nothing textured yet, just a simple metal placeholder in the diffuse at the moment. Viewport grab using metal bump9 shader and 2 omni's with my first render to texture normal map! Viewport Printscreen -> ![]() Viewport Printscreen of wireframe -> ![]() And the normal map generated from the high poly -> ![]() |
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#1327 (permalink) |
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Industry Artist
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kysterama: You probably want to make the entire model 1 smooth group. Currently there's a ton of hard edges and that's making your normal map bake very strange looking and it also means that the baking misses out a lot of the high poly model.
There's also something very strange happening with the circular indent above the trigger - I'm not really sure why it'd be doing that. |
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#1330 (permalink) |
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New Member
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RG-31 Nyala
Hey guys,
This is the finished model of my RG-31 Nyala. It's a vehicle that is being used by the Canadian Forces, and it will be part of the Operation Northstar Mod. Any crits are welcome! ![]() Abs |
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